Addressable Serialization Feature #330
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ymkim50
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Feature Request
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Create a custom serializer. |
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I tested the code that creates a GameObject using an Addressable. However, when using AssetReference, the following problem occurred.
I can bypass this using AssetLabelReference or string.
This seems to be an issue with the Serialization of AssetReference. Is this solvable? I'd like to add it to the feature if possible.

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