Runtime switching Server/Client Authority on NetworkTransform #492
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TeamSailEnthusiast
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Feature Request
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This already exist to a degree. There are events inside the NT you can subscribe to for validating movement and you can kick the client if you don't agree, or reject the movement and more. |
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Would useful for a lot of features.
Server validated authority is on top of that list:
Client authority is on by default > Server validates > Server catches invalid movement/speed/whatever > switch to Server Auth for a few frames == place back into valid movement range.speed/whatever > give back client auth.
This way the client will always have butter smooth movement, no input lagg, no need for prediction.
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