Object Pooling causing memory leak #556
Replies: 2 comments
-
This should have been filed as a bug report. Will review but closing this. |
Beta Was this translation helpful? Give feedback.
0 replies
-
This has been resolved in 4.0.9 and 3.11.15. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi, I am using fish-net for my game. I am using object pooling in game when Client game disconnect from server . network objects gets added in cache and also get destroyed on scene unload on server which is causing memory leak how I can avoid that happening
Beta Was this translation helpful? Give feedback.
All reactions