Physics time scale #596
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makcimbx
announced in
Approved Changes or Features
Replies: 4 comments 1 reply
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Doable but would cause desync if clients didnt use the same scale during same ticks. |
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I think this could be a good feature and also fairly easy to add in with no risk. This has been accepted and made a priority. |
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4.2.1 was just released, I'll get this in next release! |
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Added in 4.2.3. |
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Add PhysicsTimeScale, that can be managed in TimeManager that will multiply tick delta everywhere. Quite a handy feature that you now have to add yourself after every update. Something like this:
Physics.Simulate(tickDelta * _networkManager.TimeManager.PhysicsTimeScale);
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