NetworkCollider2D: could work on any collider shape #728
Closed
aaronkwan
started this conversation in
Feature Request
Replies: 3 comments
-
@FirstGearGames bump :) |
Beta Was this translation helpful? Give feedback.
0 replies
-
I'll look into this soon. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Added to road map. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
o/
NetworkCollider2D could use
PhysicsScene2D.OverlapCollider
to work on any collider shape. From testing, seems to work fine.Unfortunately PhysicsScene (3D) doesn't have an equivalent method, rip :(
Beta Was this translation helpful? Give feedback.
All reactions