Global pos sync for NT #912
SnaiperoG3D
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Feature Request
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GlobalPos.mp4 |
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V4 is officially in LTS so features are very selectively being added. With that said, this could be an option in V5 but not something I'd want to get into V4. |
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Im trying to make as much less bandwidth / network usage per player as i can. I have player prefab with this client auth config:
Root - NT
|-Model-Head-LookTransform
|-Child - NT
Both root and child NTs syncs only positions. On client Child NT transform possition copies LookTransform position.
Expected result: Root position syncs well. Child positions syncs well. But in NT logic works with localPosition of transform, and as a result Child NT sync only local position and "rotation" didnt work, but should.
So i dived in NT, made one serialized field to check what position to take to writer and where to apply it and all works well now. Might be good to add this feature in prod.
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