Add SynchronizeTransformOnSpawn property to Scene NetworkObject #923
TreeMaple
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Hello!
Currently, when a Scene NetworkObject spawns, it by default writes the position, rotation, and scale and sends them to the client. I would like to provide a field called SynchronizeTransformOnSpawn, which, when set to false, will prevent the Transform from being synchronized.
For example, functions within NetworkObject:
For example, Unity's NGO provides this feature: https://docs-multiplayer.unity3d.com/netcode/current/basics/networkobject/#transform-synchronization
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