Tick Smoother Overrides #929
jarbleswestlington
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Feature Request
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Ticksmoothers seem essential for dynamic rigidbodies, but they are very restrictive currently. Being able to change the current target transform would be amazing, as would being able to manually set a Ticksmoother's position as needed. I'm not sure I can continue my project without at least one of these changes.
When my player walks on a controllable dynamic rigidbody, I simulate their movement in a static environment, and place the player's visual relative to the physics body they are currently "walking" on. Currently I'm reparenting the player's visual to a different ticksmoother for each physics body, but there is still a jitter/lag as the ticksmoother catches up.
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