public class PlayerNetworkHandler : NetworkBehaviour
{
public override void OnStartClient()
{
if (base.IsOwner)
{
Debug.Log("OwnerId:" + base.OwnerId);
Debug.Log("ClientId:" + LocalConnection.ClientId);
Debug.Log("GetAddress:" + LocalConnection.GetAddress());
}
base.OnStartClient();
}
}
server side can get the stuff

but client side can’t
