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Find a way to prevent models from being loaded when their related mods aren't in use #480

@JonnyOThan

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@JonnyOThan

Maybe move them all to plugindata and somehow get them into the gamedatabase dynamically? Moving files around is probably a nonstarter now that ckan checks for missing files.

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    C#Requires codeperformanceSomething is too slow or a potential optimization

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