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make the civilian kerbal eye transform a little more standardized
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ProbeControlRoom/CivilianKerbal.cs

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -62,9 +62,10 @@ public void CreateKerbal()
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}
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catch (Exception) { }
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kerbal.enabled = true;
65-
kerbal.eyeTransform = new GameObject().transform;
66-
kerbal.eyeTransform.SetParent(kerbalObj.transform);
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kerbal.eyeTransform.localPosition = new Vector3(0, 0.602098f, 0.1537878f);
65+
kerbal.eyeTransform = new GameObject("eye transform").transform;
66+
kerbal.eyeTransform.SetParent(kerbalObj.transform, false);
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kerbal.eyeInitialPos = new Vector3(0, 0.602098f, 0.1537878f);
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kerbal.eyeTransform.localPosition = kerbal.eyeInitialPos;
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kerbal.headTransform = kerbalObj.transform.Find(headTransformPath);
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kerbal.textureTargets = new Renderer[0];
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kerbal.InPart = part;

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