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content/游戏开发方方面/讲座和视频笔记/GDC17 环世界:逆向思维、荒谬和不可能的设计方法.md

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[RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods](https://www.youtube.com/watch?v=VdqhHKjepiE)
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content/游戏开发方方面/讲座和视频笔记/GDC17 面向所有人的程序生成技术.md

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其实是主要面向开发者(所有人)的程序生成技术。
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content/游戏开发方方面/讲座和视频笔记/如何制作游戏,在你任何技能都没入门的时候.md

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原视频
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[How to Make Games When You're Bad at Everything](https://www.youtube.com/watch?v=ySZynbrqMRM)

content/游戏开发方方面/讲座和视频笔记/改善你的平台跳跃体验.md

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[Improve your Platformer’s Jump (and Wall Jump) | Unity - YouTube](https://www.youtube.com/watch?v=2S3g8CgBG1g)
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content/游戏开发方方面/讲座和视频笔记/更好的山脉生成器:并非柏林噪声也非侵蚀算法.md

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[Better Mountain Generators That Aren't Perlin Noise or Erosion](https://www.youtube.com/watch?v=gsJHzBTPG0Y)
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content/游戏开发方方面/讲座和视频笔记/最好的独立游戏代码架构.md

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[Best Code Architectures For Indie Games](https://www.youtube.com/watch?v=8WqYQ1OwxJ4)
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[【搬运】最好的独立游戏代码架构_哔哩哔哩_bilibili](https://www.bilibili.com/video/BV1VjvNz6EMJ/?spm_id_from=333.337.search-card.all.click&vd_source=0065f6d72283dbbfeb8c4fb57774ef48)

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