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content/小说写作感触/写作技术.md

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@@ -58,6 +58,66 @@ flowchart TD
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```
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**当然,最重要的是,不需要完全遵循管线设计。因为灵感从来不会按管线来,想到什么就写什么就行了。但是重要的是,搞清楚手稿到底在哪个阶段,这样才知道手稿需要补全什么。**
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*附上 AI 改动后的版本,可能比我设计得更清楚:*
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```mermaid
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flowchart TD
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%% 全局风格定义
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%% #420ec0
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classDef design fill:#dbd7fe,stroke:#6d4af9,stroke-width:2px;
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%% #499ccf
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classDef render fill:#92c9f4,stroke:#499ccf,stroke-width:2px;
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classDef check fill:#f96,stroke:#333,stroke-width:2px;
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classDef ref fill:#eee,stroke:#333,stroke-dasharray: 5 5;
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%% 输入层
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Setting[("世界观/设定集<br/>(Lore & Docs)")]
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class Setting ref
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subgraph Design ["情节设计层 (Core Logic)"]
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direction LR
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Backbone["<b>骨架 (Backbone)</b><br/>逻辑流、起承转合"]
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NotedBackbone["<b>注释情节稿</b><br/>埋设钩子、伏笔同步"]
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Draft["<b>初创手稿 (Draft)</b><br/>分镜、动作、对白原型"]
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end
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subgraph Rendering ["体验引擎与渲染 (Presentation)"]
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direction TB
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subgraph Logic ["并行渲染切面"]
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direction LR
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Environment["<b>环境渲染</b><br/>五感描绘、世界观渗入"]
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EmotionInject["<b>情绪注入</b><br/>心理描写、神态微表情"]
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end
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ForeShadowing["<b>伏笔检查/强化</b><br/>检查信息密度"]
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end
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subgraph QA ["校验与质量控制 (Quality Assurance)"]
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LastCheck["<b>终审评估</b><br/>节奏、人设一致性"]
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Publish(["<b>完成稿</b>"])
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end
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%% 连接逻辑
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Setting -.-> Backbone
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Backbone -->|填充情节细节| NotedBackbone
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NotedBackbone -->|细化到场景| Draft
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Draft --> Environment
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Draft --> EmotionInject
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Environment & EmotionInject --> ForeShadowing
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ForeShadowing --> LastCheck
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%% 反馈环路 (重要补充)
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LastCheck -- "逻辑/人设崩坏" --> Backbone
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LastCheck -- "描写干瘪/出戏" --> Rendering
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LastCheck -->|Pass| Publish
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%% 样式应用
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class Design design
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class Rendering render
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class QA check
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```
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## 动作
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**当然,最重要的是,不需要完全遵循管线设计。因为灵感从来不会按管线来,想到什么就写什么就行了。但是重要的是,搞清楚手稿到底在哪个阶段,这样才知道手稿需要补全什么。**滤镜原理

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