%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC17-%E7%8E%AF%E4%B8%96%E7%95%8C%EF%BC%9A%E9%80%86%E5%90%91%E6%80%9D%E7%BB%B4%E3%80%81%E8%8D%92%E8%B0%AC%E5%92%8C%E4%B8%8D%E5%8F%AF%E8%83%BD%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%96%B9%E6%B3%95 #15
Replies: 1 comment
-
|
大蛇 |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC17-%E7%8E%AF%E4%B8%96%E7%95%8C%EF%BC%9A%E9%80%86%E5%90%91%E6%80%9D%E7%BB%B4%E3%80%81%E8%8D%92%E8%B0%AC%E5%92%8C%E4%B8%8D%E5%8F%AF%E8%83%BD%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%96%B9%E6%B3%95
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods GDC17|中配|环世界:逆向思维、荒谬和不可能的游戏设计方法——Contrarian Ridiculous Impossible Design Methods_环世界_游戏杂谈 总结杂谈 todo 摘记 今天我要分享这些反常规的设计方法及其背后的核心理念。这里的核心理念不在于具体的操作,而是在于如何转换设计问题的思维框架来寻求创新解法。如果你用常规和典型的方式思考问题往往会得到和别人一样的答案,而用新的方式思考问题则可能获得有价值的答案 从标新立异的观点到...
https://library.whispery.top/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC17-%E7%8E%AF%E4%B8%96%E7%95%8C%EF%BC%9A%E9%80%86%E5%90%91%E6%80%9D%E7%BB%B4%E3%80%81%E8%8D%92%E8%B0%AC%E5%92%8C%E4%B8%8D%E5%8F%AF%E8%83%BD%E7%9A%84%E8%AE%BE%E8%AE%A1%E6%96%B9%E6%B3%95
Beta Was this translation helpful? Give feedback.
All reactions