%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC17-%E9%9D%A2%E5%90%91%E6%89%80%E6%9C%89%E4%BA%BA%E7%9A%84%E7%A8%8B%E5%BA%8F%E7%94%9F%E6%88%90%E6%8A%80%E6%9C%AF #17
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这个看得迷糊糊的看不懂是什么😵 |
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%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC17-%E9%9D%A2%E5%90%91%E6%89%80%E6%9C%89%E4%BA%BA%E7%9A%84%E7%A8%8B%E5%BA%8F%E7%94%9F%E6%88%90%E6%8A%80%E6%9C%AF
其实是主要面向开发者(所有人)的程序生成技术。 总体看下来杂谈比较多,知识密度没那么高,不过质量确实还行 有一些 难蚌。 这姐们也说了是速通,想讲的太多了但是没时间,所以这次演讲主要是给开发者的程序化生成 PCG 宜家目录。 用我的话说就是空洞骑士地图商的那种手绘地图。 可能整篇下来一堆乱七八糟的话,最有用的可能是标题那几个单词了。。。 摘记 PCG 的过去与现在 懒得记。 加法 (吐槽:其实是让你搞清楚你到底想生成什么。说到这个,不得不提这里的东西其实可以是抽象的概念,也就是说Tile未必是Tilemap的Tile,你要说roguelite的那种房间其实也是一个抽象的Tile。可以重点关注一...
https://library.whispery.top/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC17-%E9%9D%A2%E5%90%91%E6%89%80%E6%9C%89%E4%BA%BA%E7%9A%84%E7%A8%8B%E5%BA%8F%E7%94%9F%E6%88%90%E6%8A%80%E6%9C%AF
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