%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/Unity/%E7%BB%84%E4%BB%B6%E7%AC%94%E8%AE%B0/GameObject%E3%80%81Component%E5%92%8CTransform #19
Replies: 1 comment
-
|
unity也是一个巨大的OOP |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/Unity/%E7%BB%84%E4%BB%B6%E7%AC%94%E8%AE%B0/GameObject%E3%80%81Component%E5%92%8CTransform
GameObject GameObject 是 Unity 的基本要素,也是主要的操作对象。一个GameObject下面可以挂很多个Component来实现将不同功能汇聚在一起,组成一个概念上的「物体」的效果。 Component 组件是物体功能的拆散和单一职责化。也就是说组件是为了模块化和可复用化而产生。 GameObject是组件的容器,也是GameObject的具体功能实现支撑。 Transform 可以说是每一个 Gameobject 都会带的组件了。 Transform则描述 Gameobject 的位置、旋转和缩放(也就是 Inspector 上面可以看到的几个字段) 其实不是很懂...
https://library.whispery.top/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/Unity/%E7%BB%84%E4%BB%B6%E7%AC%94%E8%AE%B0/GameObject%E3%80%81Component%E5%92%8CTransform
Beta Was this translation helpful? Give feedback.
All reactions