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噪声叠加那块其实有另一个名字,叫分形柏林噪声 Fractal Perlin Noise。意义也很明显,确实是挺分形的,局部和整体都有柏林噪声的特征 |
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Minecraft terrain generation in a nutshell [熟肉]Minecraft的地形是如何生成的?_我的世界 Minecraft 在本文简称麦块。 评价 总的说,这个视频没有太多数学公式,基本上是代码、视频切片组成,也没有讲得特别细,但是最重要的已经讲了。 也就是柏林噪声在麦块中的使用,柏林噪声如何决定麦块的地形生成。像是叠加、倍频,还有3d噪声生成洞窟和悬空山崖的办法。 摘记 麦块的地形生成 懒得记。 简单说,麦块的地形是随着跑图而进行生成的。挺好理解,因为麦块的世界非常大,不可能全部生成并存储下来,而是通过记住种子并利用种子随着玩家跑图加载未生成过的区块来...
https://library.whispery.top/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/Minecraft-%E5%9C%B0%E5%BD%A2%E7%94%9F%E6%88%90%E7%AE%80%E8%BF%B0
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