%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC24-%E4%BB%80%E4%B9%88%E6%97%B6%E5%80%99%E4%BD%A0%E5%BA%94%E8%AF%A5%E8%87%AA%E7%A0%94%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E #22
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手搓火箭 |
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%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC24-%E4%BB%80%E4%B9%88%E6%97%B6%E5%80%99%E4%BD%A0%E5%BA%94%E8%AF%A5%E8%87%AA%E7%A0%94%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
gdcvault.com/play/1034506/Independent-Games-Summit-A-Case GDC24|原声|一个案例:什么时候你应该自研游戏引擎?——A Case for Making Your Own Engine_哔哩哔哩_bilibili 这老哥太好笑了。 老资历看起来还挺年轻的。 点了一下Godot令人兴奋,虽然这次演讲并不是宣传使用游戏引擎。 笑坏我了,还点了Unity的整活行为,对的对的。 商业限制这条对于Godot来说反而是优点。 摘记.
https://library.whispery.top/%E6%B8%B8%E6%88%8F%E5%BC%80%E5%8F%91%E6%96%B9%E6%96%B9%E9%9D%A2/%E8%AE%B2%E5%BA%A7%E5%92%8C%E8%A7%86%E9%A2%91%E7%AC%94%E8%AE%B0/GDC24-%E4%BB%80%E4%B9%88%E6%97%B6%E5%80%99%E4%BD%A0%E5%BA%94%E8%AF%A5%E8%87%AA%E7%A0%94%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E
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