@@ -748,58 +748,55 @@ bool dskGameInterface::Msg_RightUp(const MouseCoords& /*mc*/) //-V524
748748 return false ;
749749}
750750
751- /* *
752- * Druck von Spezialtasten auswerten.
753- */
754751bool dskGameInterface::Msg_KeyDown (const KeyEvent& ke)
755752{
756753 cheatCommandTracker_.onKeyEvent (ke);
757754
758755 switch (ke.kt )
759756 {
760757 default : break ;
761- case KeyType::Return: // Chatfenster öffnen
758+ case KeyType::Return: // Open chat
762759 WINDOWMANAGER.Show (std::make_unique<iwChat>(this ));
763760 return true ;
764761
765- case KeyType::Space: // Bauqualitäten anzeigen
762+ case KeyType::Space: // Show / hide construction aid
766763 gwv.ToggleShowBQ ();
767764 return true ;
768765
769- case KeyType::Left: // Nach Links Scrollen
766+ case KeyType::Left: // Scroll left
770767 gwv.MoveBy ({-30 , 0 });
771768 return true ;
772- case KeyType::Right: // Nach Rechts Scrollen
769+ case KeyType::Right: // Scroll right
773770 gwv.MoveBy ({30 , 0 });
774771 return true ;
775- case KeyType::Up: // Nach Oben Scrollen
772+ case KeyType::Up: // Scroll up
776773 gwv.MoveBy ({0 , -30 });
777774 return true ;
778- case KeyType::Down: // Nach Unten Scrollen
775+ case KeyType::Down: // Scroll down
779776 gwv.MoveBy ({0 , 30 });
780777 return true ;
781778
782- case KeyType::F2: // Spiel speichern
779+ case KeyType::F2: // Open save game window
783780 WINDOWMANAGER.ToggleWindow (std::make_unique<iwSave>());
784781 return true ;
785- case KeyType::F3: // Map debug window/ Multiplayer coordinates
782+ case KeyType::F3: // Map debug window
786783 {
787784 const bool replayMode = GAMECLIENT.IsReplayModeOn ();
788785 if (replayMode)
789786 DisableFoW (true );
790787 WINDOWMANAGER.ToggleWindow (std::make_unique<iwMapDebug>(gwv, game_->world_ .IsSinglePlayer () || replayMode));
791788 return true ;
792789 }
793- case KeyType::F8: // Tastaturbelegung
790+ case KeyType::F8:
794791 WINDOWMANAGER.ToggleWindow (std::make_unique<iwTextfile>(" keyboardlayout.txt" , _ (" Keyboard layout" )));
795792 return true ;
796- case KeyType::F9: // Readme
793+ case KeyType::F9:
797794 WINDOWMANAGER.ToggleWindow (std::make_unique<iwTextfile>(" readme.txt" , _ (" Readme!" )));
798795 return true ;
799796 case KeyType::F11: // Music player (midi files)
800797 WINDOWMANAGER.ToggleWindow (std::make_unique<iwMusicPlayer>());
801798 return true ;
802- case KeyType::F12: // Optionsfenster
799+ case KeyType::F12: // Ingame options
803800 WINDOWMANAGER.ToggleWindow (std::make_unique<iwOptionsWindow>(gwv.GetSoundMgr ()));
804801 return true ;
805802 }
@@ -815,9 +812,10 @@ bool dskGameInterface::Msg_KeyDown(const KeyEvent& ke)
815812 GAMECLIENT.DecreaseSpeed ();
816813 return true ;
817814
815+ // Switch to specific player
818816 case ' 1' :
819817 case ' 2' :
820- case ' 3' : // Spieler umschalten
818+ case ' 3' :
821819 case ' 4' :
822820 case ' 5' :
823821 case ' 6' :
@@ -832,7 +830,7 @@ bool dskGameInterface::Msg_KeyDown(const KeyEvent& ke)
832830 RTTR_Assert (worldViewer.GetPlayerId () == oldPlayerId || worldViewer.GetPlayerId () == playerIdx);
833831 } else if (playerIdx < worldViewer.GetWorld ().GetNumPlayers ())
834832 {
835- // On mutiplayer this currently asyncs, but as this is a debug feature anyway just disable it there .
833+ // On multiplayer this currently asyncs, but as this is a debug feature anyway just disable it.
836834 // If this should be enabled again, look into the handling/clearing of accumulated GCs
837835 if (game_->world_ .IsSinglePlayer ())
838836 {
@@ -844,64 +842,62 @@ bool dskGameInterface::Msg_KeyDown(const KeyEvent& ke)
844842 return true ;
845843 }
846844
847- case ' b' : // Zur lezten Position zurückspringen
848- gwv.MoveToLastPosition ();
849- return true ;
845+ case ' b' : gwv.MoveToLastPosition (); return true ;
850846 case ' v' :
851847 if (game_->world_ .IsSinglePlayer ())
852- GAMECLIENT.IncreaseSpeed ();
848+ GAMECLIENT.IncreaseSpeed (true );
853849 return true ;
854- case ' c' : // Gebäudenamen anzeigen
850+ case ' c' : // Show/hide building names
855851 gwv.ToggleShowNames ();
856852 return true ;
857- case ' d' : // Replay: FoW an/ausschalten
853+ case ' d' : // Enable/Disable fog of war (in replay mode)
858854 ToggleFoW ();
859855 return true ;
860- case ' h' : // Zum HQ springen
856+ case ' h' : // Go to HQ
861857 {
862858 const GamePlayer& player = worldViewer.GetPlayer ();
863- // Prüfen, ob dieses überhaupt noch existiert
859+ // HQ might not exist anymore
864860 if (player.GetHQPos ().isValid ())
865861 gwv.MoveToMapPt (player.GetHQPos ());
866862 }
867863 return true ;
868864 case ' i' : // Show inventory
869865 WINDOWMANAGER.ToggleWindow (std::make_unique<iwInventory>(worldViewer.GetPlayer ()));
870866 return true ;
871- case ' j' : // GFs überspringen
867+ case ' j' : // Skip GFs (fast forward)
872868 if (game_->world_ .IsSinglePlayer () || GAMECLIENT.IsReplayModeOn ())
873869 WINDOWMANAGER.ToggleWindow (std::make_unique<iwSkipGFs>(gwv));
874870 return true ;
875- case ' l' : // Minimap anzeigen
871+ case ' l' : // Show minimap
876872 WINDOWMANAGER.ToggleWindow (std::make_unique<iwMinimap>(minimap, gwv));
877873 return true ;
878- case ' m' : // Hauptauswahl
874+ case ' m' : // Show main menu
879875 WINDOWMANAGER.ToggleWindow (std::make_unique<iwMainMenu>(gwv, GAMECLIENT));
880876 return true ;
881- case ' n' : // Show Post window
877+ case ' n' : // Show post window
882878 WINDOWMANAGER.ToggleWindow (std::make_unique<iwPostWindow>(gwv, GetPostBox ()));
883879 UpdatePostIcon (GetPostBox ().GetNumMsgs (), false );
884880 return true ;
885881 case ' p' : // Pause
886882 GAMECLIENT.TogglePause ();
887883 return true ;
888- case ' q' : // Spiel verlassen
884+ case ' q' : // Quit game (dialog)
889885 if (ke.alt )
890886 WINDOWMANAGER.ToggleWindow (std::make_unique<iwEndgame>());
891887 return true ;
892- case ' s' : // Produktivität anzeigen
888+ case ' s' : // Show/hide productivity overlay
893889 gwv.ToggleShowProductivity ();
894890 return true ;
895891 case 26 : // ctrl+z
896892 gwv.SetZoomFactor (ZOOM_FACTORS[ZOOM_DEFAULT_INDEX]);
897893 return true ;
898- case ' z' : // zoom
899- if (ke.ctrl )
894+ case ' z' : // zoom in
895+ if (ke.ctrl ) // Reset zoom
900896 gwv.SetZoomFactor (ZOOM_FACTORS[ZOOM_DEFAULT_INDEX]);
901897 else
902898 gwv.SetZoomFactor (getNextZoomLevel (gwv.GetCurrentTargetZoomFactor ()));
903899 return true ;
904- case ' Z' : // shift-z, reverse zoom
900+ case ' Z' : // shift-z, zoom out
905901 gwv.SetZoomFactor (getPreviousZoomLevel (gwv.GetCurrentTargetZoomFactor ()));
906902 return true ;
907903 }
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