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Uniray Changelog

  • Added a custom toolbar
  • Added a default gridded ground to the scenes
  • Added Shape Game Objects
  • Added scale attributes on some Game Objects
  • Improved UI Components
  • Linked Camera Objects' target to their rotation angle
  • Fixed bugs
  • Optimized time-consumming if statements
  • Added external scene data encryption
  • Added an installer-like external program
  • Changed game simulation to run inside of Uniray
  • Changed 3D model usage logic
  • Re-introduced error handler
  • Added UI components for basic game object properties
  • Various bugs and fixes
  • Improved file manager actions
  • Changed overall application look
  • Improved global optimization
  • Various bugs and fixes
  • The engine is usable and can build projects
  • Objects can be moved around
  • Textures can be applied
  • Projects can be loaded