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So, basically we've (my gamedev team) dropped the idea to separate models like this.
And currently using something like this:
Content/Assets/Characters/Knight/
Models/KnightModel.flax
Textures/KnightBodyDiffuse.flax
Materials/...
TPVKnightPrefab.flax
KnightSettings.flax
Content/Assets/Weapons/LongSword1/
Models/LongSword1Model.flax
Textures/LongSword1Diffuse.flax
Materials/...
TPVLongSword1Prefab.flax
LongSword1Settings.flax
Where Content is the Flax's default root dir.
-- Erdroy
One thing the plugin could automatically do would be name-prefixing. So you could have
Knight/Textures/Body Diffuse.png and it would turn into Knight/Textures/Knight Body Diffuse.flax
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