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Merge pull request #179 from xxSeys1/OnFixedLateUpdateTheLatest
Add OnLateFixedUpdate to Events Game logic section
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manual/scripting/events.md

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@@ -47,7 +47,7 @@ Events OnAwake and OnStart can be called only once on a script. OnStart is alway
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### Game Logic
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Engine main loop update is highly configurable and supports performing the game update, physics update and drawing at different framerates. This means that update, fixed update, and a draw might be desynchronized and not called in the same order. Event **OnUpdate** is called during the game update, then is followed by **OnLateUpdate**. During physics update engine invokes **OnFixedUpdate**. During rendering engine can invoke **OnDebugDraw** and **OnDebugDrawSelected** (used by the editor).
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Engine main loop update is highly configurable and supports performing the game update, physics update and drawing at different framerates. This means that update, fixed update, and a draw might be desynchronized and not called in the same order. Event **OnUpdate** is called during the game update, then is followed by **OnLateUpdate**. During physics update engine invokes **OnFixedUpdate** and **OnLateFixedUpdate**. During rendering engine can invoke **OnDebugDraw** and **OnDebugDrawSelected** (used by the editor).
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### Deinitialization
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