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Message when downloading an atlas file from the internet fails. Atlases may differ or not exist across different versions, so this error should be considered normal
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### `atlas_downloading`
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Message when starting to download an atlas file from the internet
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### `header`
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The top part of the list message
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### `line_element`
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Format for each component, they will be added one after another
- Each atlas is downloaded only once if it does not exist in the folder `FlectonePulse/minecraft/<version>/atlases/`
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- Each atlas has the final format `minecraft_textures_atlas_<atlas>.png.txt`
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- Each atlas is downloaded from Flectone's own web server via the link `https://flectone.net/files/r/minecraft/<version>/atlases/minecraft_textures_atlas_<atlas>.png.txt`
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- Atlases do not necessarily need to be downloaded from the web server; you can place them manually in advance in the folder `FlectonePulse/minecraft/<version>/atlases/` by obtaining them using the `F3 + S` combination in Minecraft
Copy file name to clipboardExpand all lines: pulse/en/docs/message/format/object/index.md
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@@ -11,9 +11,30 @@ The module will only work for players using version `1.21.9` and above. For othe
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:::
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::: warning WARNING
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Heads and sprites can be colored in config files. To prevent this, you need to use a white color before them. For example: `<white><player_head></white>`
Symbol for regular `<player_head>` and `<sprite>`, if the recipient cannot see the final object (for `<player_head_or>` and `<sprite_or>` this is specified manually)
@@ -30,6 +51,7 @@ Enables formatting of the `<player_head>` placeholder. It can be used in differe
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-`<player_head:Notch>` returns the head of the player whose nickname was written inside
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-`<player_head:Notch:false>` returns the head of the player with the second layer disabled, whose nickname was written inside
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- If the specified nickname doesn't exist, the head will have a random default skin
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-`<player_head_or:...>` will return the player's head or the text specified as the first argument if the recipient cannot see heads in chat. For example, `<player_head_or:hello:Notch>` will return Notch's head, and in the console, it will be the word `hello`
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::: tip NOTE
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@@ -43,9 +65,12 @@ Enables formatting of the `<sprite:...>` placeholder. It can be used in differen
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-`<sprite:name>`, returns an icon from the `blocks` atlas, for example `<sprite:item/diamond_sword>` (this is the same as `<sprite:blocks:item/diamond_sword>`)
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-`<sprite:atlas:name>`, returns an icon from the specified atlas, for example `<sprite:gui:container/slot>`
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- If the sprite is specified incorrectly, it will be an unknown texture. Using a resource pack you can create your own sprites
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-`<sprite_or:...>` returns an sprite or the text specified as the first argument if the recipient cannot see sprites in chat. For example, `<sprite_or:hello:block/oak_log>` returns the oak sprite, and in the console, it will be the word `hello`
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The easiest way to find atlas and icon names is in the folder created using the `F3 + S` combination inside Minecraft. There will be `minecraft_textures_atlas_...` files with `.txt` and `.png` format, using this it's easy to find the right sprite.
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The easiest way to find atlas and sprite names is by using the [command /sprite](/docs/command/sprite/)
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You can also find them in the folder created using the `F3 + S` combination inside Minecraft. There, you will find `minecraft_textures_atlas_...` files in both `.txt` and `.png` formats, which you can use to locate the appropriate sprite
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::: info EXAMPLE
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There is a `gui` atlas with the name `minecraft_textures_atlas_gui.png.txt`. In it you can find a line with `minecraft:container/slot x=494 y=54 w=18 h=18`
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