You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: pulse/en/docs/command/index.md
+9-1Lines changed: 9 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -141,11 +141,19 @@ Prompt for commands where a VALUE is entered
141
141
142
142
<!--@include: @/parts/enable.md-->
143
143
144
+
### `suggest_invisible_players`
145
+
146
+
If enabled, all players will see all other players. But if disabled, a player needs a specific permission to see other players under the invisibility potion effect in commands
|`config.yml`|[Configuration](/docs/config/)| Main FlectonePulse configuration, essential for proper operation. This is where the database, plugin language, proxy mode, etc., are configured. |
36
-
|`command.yml`|[Commands](/docs/command/)| Configuration of all **custom** commands. They can be used by typing `/flectonepulse:command_name` in Minecraft. |
37
-
|`integration.yml`|[Integrations](/docs/integration/)| Configuration of interactions with external plugins and services. |
38
-
|`message.yml`|[Messages](/docs/message/)| Configuration of FlectonePulse messages (conditions for their appearance and content).<br/> **Do not confuse with message format configuration**, which is done in the `/localizations/...` files. |
39
-
|`localizations/...`| Specified in each section of the commands and messages documentation | This folder contains files with settings for each player language ([see language](/docs/config/#language)). This is where the **format** of messages, i.e., the text, is configured.|
40
-
|`permission.yml`| Specified in each section of the commands, messages, and integrations documentation | Configuration of access permissions. By default, permissions are set so that most functions are available to all players without additional configuration. |
|`config.yml`|[Configuration](/docs/config/)| Main FlectonePulse configuration, essential for proper operation. This is where the database, plugin language, proxy mode, etc., are configured. |
36
+
|`command.yml`|[Commands](/docs/command/)| Configuration of all **custom** commands. They can be used by typing `/flectonepulse:command_name` in Minecraft. |
37
+
|`integration.yml`|[Integrations](/docs/integration/)| Configuration of interactions with external plugins and services. |
38
+
|`message.yml`|[Messages](/docs/message/)| Configuration of FlectonePulse messages (conditions for their appearance and content).<br/> **Do not confuse with message format configuration**, which is done in the `/localizations/...` files. |
39
+
|`localizations/...`| Specified in each section of the commands and messages documentation | This folder contains files with settings for each player language ([see language](/docs/config/language/)). This is where the **format** of messages, i.e., the text, is configured. |
40
+
|`permission.yml`| Specified in each section of the commands, messages, and integrations documentation | Configuration of access permissions. By default, permissions are set so that most functions are available to all players without additional configuration. |
41
41
42
42
### 3. How to configure message formatting?
43
43
FlectonePulse has a versatile text formatting system supporting various color formats, from classic codes to modern gradients.
Yes, FlectonePulse uses a modular system. Any feature (commands, messages, or integrations) can be disabled in the `command.yml`, `message.yml`, or `integration.yml` files, respectively. After making changes, restart the plugin with the `/flectonepulse reload` command.
57
57
58
58
### 5. How does automatic language detection work?
59
-
If the `language_player` option is enabled in `config.yml`, the plugin automatically detects the player's Minecraft language and displays messages from the `localizations/...` folder in that language. If the localization is unavailable, the default language from the configuration is used. Details in the [localization documentation](/docs/config/#language).
59
+
If the `language_player` option is enabled in `config.yml`, the plugin automatically detects the player's Minecraft language and displays messages from the `localizations/...` folder in that language. If the localization is unavailable, the default language from the configuration is used. Details in the [localization documentation](/docs/config/language/).
60
60
61
61
### 6. What integrations does FlectonePulse support?
62
62
The plugin integrates with Discord, Telegram, and Twitch, allowing players to communicate across different platforms. It also supports third-party Minecraft plugins, such as preventing muted players from speaking in PlasmoVoice and SimpleVoice. Integration settings are configured in the `integration.yml` file. Details in the [integrations documentation](/docs/integration/).
@@ -95,11 +95,11 @@ After making changes, run the `/flectonepulse reload` command. Details in the [c
95
95
Player name (`display`) configuration is done in the `localizations/...` files:
96
96
97
97
::: code-group
98
-
<<< @/files/localizations/ru_ru.yml#name_
99
-
<<< @/files/localizations/en_us.yml#name_
98
+
<<< @/files/localizations/ru_ru.yml#names
99
+
<<< @/files/localizations/en_us.yml#names
100
100
:::
101
101
102
-
After changes, run `/flectonepulse reload`. Details in the [localization documentation](/docs/message/format/name_/).
102
+
After changes, run `/flectonepulse reload`. Details in the [localization documentation](/docs/message/format/names/).
103
103
104
104
### 14. How to configure colors in messages and the interface?
105
105
Color configuration is done in the `message.yml` file using the `fcolor` module:
@@ -172,7 +172,7 @@ Use test versions at your own risk. These versions are often not intended for pr
172
172
:::
173
173
174
174
### 19. Does FlectonePulse work with proxies, and how to configure it?
175
-
FlectonePulse supports proxy servers, including BungeeCord and Velocity. The same plugin file must be installed on both the proxy and the server. Configuration files are not created on the proxy—it acts as a bridge. All settings are configured in the server files. A MySQL database connection must be set up in the `config.yml` file on the servers. Additionally, enable either the `velocity` or `bungeecord` mode. Details in the [configuration documentation](/docs/config/#bungeecord).
175
+
FlectonePulse supports proxy servers, including BungeeCord and Velocity. The same plugin file must be installed on both the proxy and the server. Configuration files are not created on the proxy—it acts as a bridge. All settings are configured in the server files. A MySQL database connection must be set up in the `config.yml` file on the servers. Additionally, enable either the `velocity` or `bungeecord` mode. Details in the [configuration documentation](/docs/config/proxy/).
176
176
177
177
### 20. Does FlectonePulse support servers that run mods and plugins simultaneously, like Arclight or Mohist, and does it work on Fabric?
Integration with `LibertyBans` checks if a player is muted and prevents them from sending messages, as well as disables moderation commands in `FlectonePulse`
9
+
10
+
::: warning WARNING
11
+
It's better to manually disable these commands in `command.yml`, as they may not always be disabled automatically
Copy file name to clipboardExpand all lines: pulse/en/docs/message/format/mention/index.md
+16Lines changed: 16 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -6,6 +6,12 @@ authors:
6
6
7
7
# Mention
8
8
9
+
::: warning WARNING
10
+
11
+
By default, server administrators cannot be mentioned due to the `bypass` permission
12
+
13
+
:::
14
+
9
15
This formatting allows mentioning (pinging) a user in a message. Donation groups can also be mentioned, for example `@default`
10
16

11
17
@@ -45,6 +51,10 @@ If I want to mention `Flectone`, I should write `@Flectone`
45
51

46
52
:::
47
53
54
+
### `everyone_tag`
55
+
56
+
The word that, when combined with the `trigger`, will mention all players on the server. To use this, you must have the `flectonepulse.module.message.format.mention.group.default` permission
57
+
48
58
<!--@include: @/parts/destination.md-->
49
59
<!--@include: @/parts/sound.md-->
50
60
@@ -61,6 +71,12 @@ If I want to mention `Flectone`, I should write `@Flectone`
61
71
62
72
Permission for mentioning a donation group, for example `@default`
63
73
74
+
::: tip INFO
75
+
76
+
Each group checks for its own permission `flectonepulse.module.message.format.mention.group.group_name`
0 commit comments