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feat(wife): game use Gaussian blur (#1254)
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1 file changed

+3
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plugin/wife/wifegame.go

Lines changed: 3 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@ package wife
44
import (
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"bytes"
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"image"
7-
"image/color"
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"math/rand"
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"strings"
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"time"
@@ -15,7 +14,6 @@ import (
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/message"
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18-
zbmath "github.com/FloatTech/floatbox/math"
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"github.com/FloatTech/imgfactory"
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)
2119

@@ -134,24 +132,8 @@ func init() {
134132
})
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}
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137-
// 马赛克生成
135+
// 高斯模糊生成
138136
func mosaic(dst *imgfactory.Factory, level int) ([]byte, error) {
139-
b := dst.Image().Bounds()
140-
p := imgfactory.NewFactoryBG(dst.W(), dst.H(), color.NRGBA{255, 255, 255, 255})
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markSize := zbmath.Max(b.Max.X, b.Max.Y) * sizeList[level] / 200
142-
143-
for yOfMarknum := 0; yOfMarknum <= zbmath.Ceil(b.Max.Y, markSize); yOfMarknum++ {
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for xOfMarknum := 0; xOfMarknum <= zbmath.Ceil(b.Max.X, markSize); xOfMarknum++ {
145-
a := dst.Image().At(xOfMarknum*markSize+markSize/2, yOfMarknum*markSize+markSize/2)
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cc := color.NRGBAModel.Convert(a).(color.NRGBA)
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for y := 0; y < markSize; y++ {
148-
for x := 0; x < markSize; x++ {
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xOfPic := xOfMarknum*markSize + x
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yOfPic := yOfMarknum*markSize + y
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p.Image().Set(xOfPic, yOfPic, cc)
152-
}
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}
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}
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}
156-
return imgfactory.ToBytes(p.Blur(3).Image())
137+
blurRadius := float64(sizeList[level] * 3)
138+
return imgfactory.ToBytes(dst.Blur(blurRadius).Image())
157139
}

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