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| 1 | +using System; |
| 2 | +using System.Runtime.InteropServices; |
| 3 | +using System.Text; |
| 4 | + |
| 5 | +namespace Flow.Launcher.Helper; |
| 6 | + |
| 7 | +public static class KeyboardLayoutHelper |
| 8 | +{ |
| 9 | + #region Windows API |
| 10 | + |
| 11 | + [DllImport("user32.dll")] |
| 12 | + private static extern IntPtr GetKeyboardLayout(uint idThread); |
| 13 | + |
| 14 | + [DllImport("user32.dll")] |
| 15 | + private static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr lpdwProcessId); |
| 16 | + |
| 17 | + [DllImport("user32.dll")] |
| 18 | + private static extern IntPtr ActivateKeyboardLayout(IntPtr hkl, uint flags); |
| 19 | + |
| 20 | + [DllImport("user32.dll")] |
| 21 | + private static extern int GetKeyboardLayoutList(int nBuff, [Out] IntPtr[] lpList); |
| 22 | + |
| 23 | + [DllImport("kernel32.dll")] |
| 24 | + private static extern int GetLocaleInfoA(uint Locale, uint LCType, StringBuilder lpLCData, int cchData); |
| 25 | + |
| 26 | + [DllImport("user32.dll")] |
| 27 | + private static extern IntPtr GetForegroundWindow(); |
| 28 | + |
| 29 | + // Used to get the language name of the keyboard layout |
| 30 | + private const uint LOCALE_SLANGUAGE = 0x00000002; |
| 31 | + |
| 32 | + // The string to search for in the language name of a keyboard layout |
| 33 | + private const string LAYOUT_ENGLISH_SEARCH = "english"; |
| 34 | + |
| 35 | + private static IntPtr FindEnglishKeyboardLayout() |
| 36 | + { |
| 37 | + // Get the number of keyboard layouts |
| 38 | + var count = GetKeyboardLayoutList(0, null); |
| 39 | + if (count <= 0) return IntPtr.Zero; |
| 40 | + |
| 41 | + // Get all keyboard layouts |
| 42 | + var keyboardLayouts = new IntPtr[count]; |
| 43 | + GetKeyboardLayoutList(count, keyboardLayouts); |
| 44 | + |
| 45 | + // Look for any English keyboard layout |
| 46 | + foreach (var layout in keyboardLayouts) |
| 47 | + { |
| 48 | + // The lower word contains the language identifier |
| 49 | + var langId = (uint)layout.ToInt32() & 0xFFFF; |
| 50 | + |
| 51 | + // Get language name for the layout |
| 52 | + var sb = new StringBuilder(256); |
| 53 | + GetLocaleInfoA(langId, LOCALE_SLANGUAGE, sb, sb.Capacity); |
| 54 | + var langName = sb.ToString().ToLowerInvariant(); |
| 55 | + |
| 56 | + // Check if it's an English layout |
| 57 | + if (langName.Contains(LAYOUT_ENGLISH_SEARCH)) |
| 58 | + { |
| 59 | + return layout; |
| 60 | + } |
| 61 | + } |
| 62 | + |
| 63 | + return IntPtr.Zero; |
| 64 | + } |
| 65 | + |
| 66 | + #endregion |
| 67 | + |
| 68 | + // Query textbox keyboard layout |
| 69 | + private static IntPtr _previousLayout; |
| 70 | + |
| 71 | + public static void SetEnglishKeyboardLayout() |
| 72 | + { |
| 73 | + // Find an installed English layout |
| 74 | + var englishLayout = FindEnglishKeyboardLayout(); |
| 75 | + |
| 76 | + // No installed English layout found |
| 77 | + if (englishLayout == IntPtr.Zero) return; |
| 78 | + |
| 79 | + var hwnd = GetForegroundWindow(); |
| 80 | + var threadId = GetWindowThreadProcessId(hwnd, IntPtr.Zero); |
| 81 | + |
| 82 | + // Store current keyboard layout |
| 83 | + _previousLayout = GetKeyboardLayout(threadId) & 0xFFFF; |
| 84 | + |
| 85 | + // Switch to English layout |
| 86 | + ActivateKeyboardLayout(englishLayout, 0); |
| 87 | + } |
| 88 | + |
| 89 | + public static void SetPreviousKeyboardLayout() |
| 90 | + { |
| 91 | + if (_previousLayout == IntPtr.Zero) return; |
| 92 | + ActivateKeyboardLayout(_previousLayout, 0); |
| 93 | + _previousLayout = IntPtr.Zero; |
| 94 | + } |
| 95 | +} |
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