diff --git a/Flow.Launcher.Core/Plugin/PluginManager.cs b/Flow.Launcher.Core/Plugin/PluginManager.cs
index 3904fba7080..a4ab8de08ae 100644
--- a/Flow.Launcher.Core/Plugin/PluginManager.cs
+++ b/Flow.Launcher.Core/Plugin/PluginManager.cs
@@ -47,7 +47,7 @@ public static class PluginManager
///
/// Directories that will hold Flow Launcher plugin directory
///
- private static readonly string[] Directories =
+ public static readonly string[] Directories =
{
Constant.PreinstalledDirectory, DataLocation.PluginsDirectory
};
diff --git a/Flow.Launcher.Core/Resource/Internationalization.cs b/Flow.Launcher.Core/Resource/Internationalization.cs
index 256975654d5..d2ab2d028df 100644
--- a/Flow.Launcher.Core/Resource/Internationalization.cs
+++ b/Flow.Launcher.Core/Resource/Internationalization.cs
@@ -3,7 +3,6 @@
using System.Globalization;
using System.IO;
using System.Linq;
-using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
@@ -28,22 +27,20 @@ public class Internationalization
private const string DefaultFile = "en.xaml";
private const string Extension = ".xaml";
private readonly Settings _settings;
- private readonly List _languageDirectories = new();
- private readonly List _oldResources = new();
+ private readonly List _languageDirectories = [];
+ private readonly List _oldResources = [];
private static string SystemLanguageCode;
public Internationalization(Settings settings)
{
_settings = settings;
- AddFlowLauncherLanguageDirectory();
}
- private void AddFlowLauncherLanguageDirectory()
- {
- var directory = Path.Combine(Constant.ProgramDirectory, Folder);
- _languageDirectories.Add(directory);
- }
+ #region Initialization
+ ///
+ /// Initialize the system language code based on the current culture.
+ ///
public static void InitSystemLanguageCode()
{
var availableLanguages = AvailableLanguages.GetAvailableLanguages();
@@ -72,35 +69,6 @@ public static void InitSystemLanguageCode()
SystemLanguageCode = DefaultLanguageCode;
}
- private void AddPluginLanguageDirectories()
- {
- foreach (var plugin in PluginManager.GetTranslationPlugins())
- {
- var location = Assembly.GetAssembly(plugin.Plugin.GetType()).Location;
- var dir = Path.GetDirectoryName(location);
- if (dir != null)
- {
- var pluginThemeDirectory = Path.Combine(dir, Folder);
- _languageDirectories.Add(pluginThemeDirectory);
- }
- else
- {
- API.LogError(ClassName, $"Can't find plugin path <{location}> for <{plugin.Metadata.Name}>");
- }
- }
-
- LoadDefaultLanguage();
- }
-
- private void LoadDefaultLanguage()
- {
- // Removes language files loaded before any plugins were loaded.
- // Prevents the language Flow started in from overwriting English if the user switches back to English
- RemoveOldLanguageFiles();
- LoadLanguage(AvailableLanguages.English);
- _oldResources.Clear();
- }
-
///
/// Initialize language. Will change app language and plugin language based on settings.
///
@@ -116,13 +84,64 @@ public async Task InitializeLanguageAsync()
// Get language by language code and change language
var language = GetLanguageByLanguageCode(languageCode);
+ // Add Flow Launcher language directory
+ AddFlowLauncherLanguageDirectory();
+
// Add plugin language directories first so that we can load language files from plugins
AddPluginLanguageDirectories();
+ // Load default language resources
+ LoadDefaultLanguage();
+
// Change language
- await ChangeLanguageAsync(language);
+ await ChangeLanguageAsync(language, false);
}
+ private void AddFlowLauncherLanguageDirectory()
+ {
+ // Check if Flow Launcher language directory exists
+ var directory = Path.Combine(Constant.ProgramDirectory, Folder);
+ if (!Directory.Exists(directory))
+ {
+ API.LogError(ClassName, $"Flow Launcher language directory can't be found <{directory}>");
+ return;
+ }
+
+ _languageDirectories.Add(directory);
+ }
+
+ private void AddPluginLanguageDirectories()
+ {
+ foreach (var pluginsDir in PluginManager.Directories)
+ {
+ if (!Directory.Exists(pluginsDir)) continue;
+
+ // Enumerate all top directories in the plugin directory
+ foreach (var dir in Directory.GetDirectories(pluginsDir))
+ {
+ // Check if the directory contains a language folder
+ var pluginLanguageDir = Path.Combine(dir, Folder);
+ if (!Directory.Exists(pluginLanguageDir)) continue;
+
+ // Check if the language directory contains default language file since it will be checked later
+ _languageDirectories.Add(pluginLanguageDir);
+ }
+ }
+ }
+
+ private void LoadDefaultLanguage()
+ {
+ // Removes language files loaded before any plugins were loaded.
+ // Prevents the language Flow started in from overwriting English if the user switches back to English
+ RemoveOldLanguageFiles();
+ LoadLanguage(AvailableLanguages.English);
+ _oldResources.Clear();
+ }
+
+ #endregion
+
+ #region Change Language
+
///
/// Change language during runtime. Will change app language and plugin language & save settings.
///
@@ -151,8 +170,8 @@ public void ChangeLanguage(string languageCode)
private static Language GetLanguageByLanguageCode(string languageCode)
{
- var lowercase = languageCode.ToLower();
- var language = AvailableLanguages.GetAvailableLanguages().FirstOrDefault(o => o.LanguageCode.ToLower() == lowercase);
+ var language = AvailableLanguages.GetAvailableLanguages().
+ FirstOrDefault(o => o.LanguageCode.Equals(languageCode, StringComparison.OrdinalIgnoreCase));
if (language == null)
{
API.LogError(ClassName, $"Language code can't be found <{languageCode}>");
@@ -164,7 +183,7 @@ private static Language GetLanguageByLanguageCode(string languageCode)
}
}
- private async Task ChangeLanguageAsync(Language language)
+ private async Task ChangeLanguageAsync(Language language, bool updateMetadata = true)
{
// Remove old language files and load language
RemoveOldLanguageFiles();
@@ -176,8 +195,11 @@ private async Task ChangeLanguageAsync(Language language)
// Change culture info
ChangeCultureInfo(language.LanguageCode);
- // Raise event for plugins after culture is set
- await Task.Run(UpdatePluginMetadataTranslations);
+ if (updateMetadata)
+ {
+ // Raise event for plugins after culture is set
+ await Task.Run(UpdatePluginMetadataTranslations);
+ }
}
public static void ChangeCultureInfo(string languageCode)
@@ -200,6 +222,10 @@ public static void ChangeCultureInfo(string languageCode)
thread.CurrentUICulture = currentCulture;
}
+ #endregion
+
+ #region Prompt Pinyin
+
public bool PromptShouldUsePinyin(string languageCodeToSet)
{
var languageToSet = GetLanguageByLanguageCode(languageCodeToSet);
@@ -212,7 +238,7 @@ public bool PromptShouldUsePinyin(string languageCodeToSet)
// No other languages should show the following text so just make it hard-coded
// "Do you want to search with pinyin?"
- string text = languageToSet == AvailableLanguages.Chinese ? "是否启用拼音搜索?" : "是否啓用拼音搜索?" ;
+ string text = languageToSet == AvailableLanguages.Chinese ? "是否启用拼音搜索?" : "是否啓用拼音搜索?";
if (API.ShowMsgBox(text, string.Empty, MessageBoxButton.YesNo) == MessageBoxResult.No)
return false;
@@ -220,6 +246,10 @@ public bool PromptShouldUsePinyin(string languageCodeToSet)
return true;
}
+ #endregion
+
+ #region Language Resources Management
+
private void RemoveOldLanguageFiles()
{
var dicts = Application.Current.Resources.MergedDictionaries;
@@ -255,6 +285,40 @@ private void LoadLanguage(Language language)
}
}
+ private static string LanguageFile(string folder, string language)
+ {
+ if (Directory.Exists(folder))
+ {
+ var path = Path.Combine(folder, language);
+ if (File.Exists(path))
+ {
+ return path;
+ }
+ else
+ {
+ API.LogError(ClassName, $"Language path can't be found <{path}>");
+ var english = Path.Combine(folder, DefaultFile);
+ if (File.Exists(english))
+ {
+ return english;
+ }
+ else
+ {
+ API.LogError(ClassName, $"Default English Language path can't be found <{path}>");
+ return string.Empty;
+ }
+ }
+ }
+ else
+ {
+ return string.Empty;
+ }
+ }
+
+ #endregion
+
+ #region Available Languages
+
public List LoadAvailableLanguages()
{
var list = AvailableLanguages.GetAvailableLanguages();
@@ -262,6 +326,10 @@ public List LoadAvailableLanguages()
return list;
}
+ #endregion
+
+ #region Get Translations
+
public static string GetTranslation(string key)
{
var translation = Application.Current.TryFindResource(key);
@@ -276,7 +344,11 @@ public static string GetTranslation(string key)
}
}
- private void UpdatePluginMetadataTranslations()
+ #endregion
+
+ #region Update Metadata
+
+ public static void UpdatePluginMetadataTranslations()
{
// Update plugin metadata name & description
foreach (var p in PluginManager.GetTranslationPlugins())
@@ -295,34 +367,6 @@ private void UpdatePluginMetadataTranslations()
}
}
- private static string LanguageFile(string folder, string language)
- {
- if (Directory.Exists(folder))
- {
- var path = Path.Combine(folder, language);
- if (File.Exists(path))
- {
- return path;
- }
- else
- {
- API.LogError(ClassName, $"Language path can't be found <{path}>");
- var english = Path.Combine(folder, DefaultFile);
- if (File.Exists(english))
- {
- return english;
- }
- else
- {
- API.LogError(ClassName, $"Default English Language path can't be found <{path}>");
- return string.Empty;
- }
- }
- }
- else
- {
- return string.Empty;
- }
- }
+ #endregion
}
}
diff --git a/Flow.Launcher/App.xaml.cs b/Flow.Launcher/App.xaml.cs
index 4d522f75a40..6e053db29c8 100644
--- a/Flow.Launcher/App.xaml.cs
+++ b/Flow.Launcher/App.xaml.cs
@@ -192,6 +192,9 @@ await API.StopwatchLogInfoAsync(ClassName, "Startup cost", async () =>
// Enable Win32 dark mode if the system is in dark mode before creating all windows
Win32Helper.EnableWin32DarkMode(_settings.ColorScheme);
+ // Initialize language before portable clean up since it needs translations
+ await Ioc.Default.GetRequiredService().InitializeLanguageAsync();
+
Ioc.Default.GetRequiredService().PreStartCleanUpAfterPortabilityUpdate();
API.LogInfo(ClassName, "Begin Flow Launcher startup ----------------------------------------------------");
@@ -217,8 +220,8 @@ await API.StopwatchLogInfoAsync(ClassName, "Startup cost", async () =>
await PluginManager.InitializePluginsAsync();
- // Change language after all plugins are initialized because we need to update plugin title based on their api
- await Ioc.Default.GetRequiredService().InitializeLanguageAsync();
+ // Update plugin titles after plugins are initialized with their api instances
+ Internationalization.UpdatePluginMetadataTranslations();
await imageLoadertask;