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I know about the red flag to not delete the player when the synth is processing, but how to know it?

You know it, because you're running an audio driver for that synth instance. Hence if you still call delete_fluid_player you're causing it to crash. It's your bug.

Fluidsynth's MIDI player has not been designed for your use-case. What you want to do is using a MIDI parsing library, so that your application takes care of handling those "various MIDI realtime midi sources", syncing them somehow and then create fluid_event_ts from it that you dispatch to the MIDI sequencer.

There will be a single synth, configured for more than 16 MIDI channels.
There will be single sequencer, with that syn…

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Answer selected by derselbst
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