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[Feature] - Fidelity mirror #48

@matthew-carroll

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@matthew-carroll

Highly stable goldens are highly visually ugly and generic. While developers want stable goldens, teams also want to know what they're looking at, i.e., they want to see the UI in high fidelity, with real fonts, icons, shadows, and blurs.

The core capability to render high fidelity is already filed in #47 - this ticket is for a more focused feature.

For any given golden, a user should be able to request a "fidelity mirror". This mode creates a copy of the item, and renders it at full fidelity. This allows a golden scene to include both a stable golden, and a high fidelity version of the stable golden.

When comparing goldens, only the stable golden should be compared - not the high fidelity version.

When updating goldens, both the stable and high fidelity goldens should be painted.

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