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Mesh & Wire Mesh
Jon McCreadie edited this page Oct 26, 2024
·
5 revisions
Draw a solid or wireframe mesh.
| Type | Property |
Result |
|---|---|---|
| Mesh | Mesh |
Only visible if Use Mesh On Filter is false. The mesh to be drawn as a gizmo. |
| bool | Use Mesh On Filter |
Only visible if game object has a Mesh Filter component. Toggle if the mesh should be taken from attached Mesh Filter. |
| bool | Use Attached Transform Values |
If true, gizmo will be controlled by the transform values of its game object. |
| bool | Use Origin Transform Values |
Only visible if Use Attached Transform values is false & Origin Transform is not null. If true, gizmo will be controlled by the referenced Origin Transform
|
| Vector3 | Mesh Rotation |
Only visible if Use Attached Transform Values & Use Origin Transform Values is false. Directly applies a rotation to the gizmo. |
| Vector3 | Scale |
Only visible if Use Attached Transform Values & Use Origin Transform Values is false. Directly sets the size of the gizmo in world space. |