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@@ -86,12 +86,14 @@ This generally doesn't matter much for application folders, but it's not great f
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If a game uses large files and in-place binary patching for updates, it might be worth adding to the exclusions list.
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## Future
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These may or may not happen, but have been on my mind.
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* Double-check the default exclusions list. Should be able to do something with the compresstimation code to verify them.
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* Examine [overlapped IO], see if we can get more information and control out of the compression process (per-file progress and cancellation).
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* Recompression, for changing compression modes without manually decompressing/recompressing.
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* Scheduled task or a background service to periodically recompress selected directories.
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* Write bindings to Microsoft's [Compression API], add benchmarks for the various compression modes to help users decide which is most appropriate for their system.
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* Less rubbish installer. Why does this involve so much XML oh god.
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