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Animated Movement Path with Flow Trail for Units #2699

@turkiasma

Description

@turkiasma

Summary:
When a unit moves across the battlefield, animate the path as it’s moving, lighting up each hex in sequence to show its route. Optionally leave a short-lasting visual trail once the movement finishes.
Why This Matters:
Makes movement feel more fluid and alive
Helps players visually follow the creature’s decision path
Boosts strategic clarity and overall UX polish
Reduces confusion in fast-paced or complex turns
Implementation Suggestions:
Animate each hex on the movement path using a light pulse, shimmer, or glow effect
Synchronize this animation with the creature’s actual steps
(Optional) Leave behind a fading trail or glowing footprints that vanish after ~2 seconds
Color of the path could match the player’s color (e.g., blue, red, etc.)
Should be lightweight and toggleable for performance or accessibility
Related Context:
Inspired by #1598: Hexagon flow animation, but focused on unit movement animation, not general hex highlighting.
Aims to deliver more immersive, readable gameplay especially in battles with multiple units.

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