@@ -44,7 +44,7 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
4444* Fix a crash (assertion) on start with ImGui if ` SDL_GetWindowDisplayIndex() `
4545 or ` SDL_GetDisplayDPI() ` failed and the ` imgui_scale ` CVar was set to the default value of ` -1 `
4646 (setting it to ` 1 ` worked around the bug; #632 )
47- * Updated Dear ImGui to 1.91.4
47+ * Updated Dear ImGui to 1.91.7
4848* Fix scaling of Grabber cursor in Resurrection of Evil in non-4:3 resolutions (#637 )
4949* Add ` com_disableAutoSaves ` CVar: If set to ` 1 ` , Autosaves (when starting a level) are disabled (#620 )
5050* Add support for "nospecular" parm of lights, enabled by setting ` "allow_nospecular" "1" ` in a maps
@@ -61,6 +61,13 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
6161* Fix the "shrivel" effect of MD5 models (` SHADERPARM_MD5_SKINSCALE ` )
6262* Optionally integrate the [ Tracy] ( https://github.com/wolfpld/tracy ) profiler.
6363 Disabled unless you enable it in CMake.
64+ * Fixed a crash in AI pathfinding code that could happen in the lotsaimps testmap (#721 )
65+ * Disabled assertion in ` TestHugeTranslation() ` that led to "crashes" in several user-maps (#720 )
66+ * Fixed concatenation of timed GUI commands that sometimes lead to glitches in UIs
67+ * Added ` fs_gameDllPath ` CVar: If set, game DLLs will be searched in that directory before the other
68+ standard places (like next to the executable). Especially useful for developing/debugging mod DLLs
69+ (you can just set ` fs_gameDllPath ` to the build dir, no need to copy the DLL/.so/.dylib)
70+ * Several smaller fixes for all kinds of things incl. build issues
6471
65721.5.4 (2024-08-03)
6673------------------------------------------------------------------------
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