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overload X and Y button mappings as A and B
Signed-off-by: Vincent-FK <[email protected]>
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src/drivers/dingux-sdl/input.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -736,7 +736,7 @@ static int DTestButton(ButtConfig *bc){
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ButtConfig GamePadConfig[4][10] = {
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/* Gamepad 1 */
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{ MK(A), MK(B), MK(K), MK(S), MK(U), MK(D), MK(L), MK(R), MK(N), MK(M) },
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{ MK2(a,y), MK2(b,x), MK(k), MK(s), MK(u), MK(d), MK(l), MK(r), MKZ(), MKZ() },
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/* Gamepad 2 */
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GPZ(),

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