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Add Chapter 14 Mars applications and renumber advanced chapters
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book/BOOK_ENHANCEMENT_SUGGESTIONS.md

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@@ -126,30 +126,30 @@ The OctaIndex3D book demonstrates **exceptional quality** throughout all core ch
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- Include performance optimization for games
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- **Progress (2025-11-15):** Chapter 13 expanded to publication-ready status with complete voxel engine implementation including LOD management (400+ lines of production code), multiplayer networking with delta compression, Bevy and Godot engine integration patterns, frustum culling and greedy meshing optimizations, chunking/streaming patterns, multi-layer procedural generation, 3D maze case study with complete game-loop structure, troubleshooting guide for performance issues, and Further Reading section; chapter now at 1,333 lines (376% growth).
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#### Part V: Advanced Topics (Chapters 14-16)
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- [x] **Chapter 14: Distributed and Parallel** (currently 892 lines → target 700+ ✓)
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#### Part V: Advanced Topics (Chapters 15-17)
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- [x] **Chapter 15: Distributed and Parallel** (currently 892 lines → target 700+ ✓)
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- Complete distributed indexing architecture
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- Add sharding and partitioning strategies
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- Include Apache Arrow integration
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- Add cloud deployment examples
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- Include distributed query processing
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- **Progress (2025-11-15):** Chapter 14 expanded to publication-ready status with concrete distributed indexing architecture (ingest, shard, coordinator nodes), sharding and rebalancing strategies, ghost-zone and overlap patterns for time-stepping simulations, Arrow/Parquet data-lake integration, AWS deployment with S3 and DynamoDB (100+ lines), GCP and Azure integration patterns, Prometheus metrics and OpenTelemetry tracing, Kubernetes health checks, distributed query processing patterns, troubleshooting distributed systems guide, and Further Reading section; chapter now at 892 lines (138% growth).
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- **Progress (2025-11-15):** Chapter 15 expanded to publication-ready status with concrete distributed indexing architecture (ingest, shard, coordinator nodes), sharding and rebalancing strategies, ghost-zone and overlap patterns for time-stepping simulations, Arrow/Parquet data-lake integration, AWS deployment with S3 and DynamoDB (100+ lines), GCP and Azure integration patterns, Prometheus metrics and OpenTelemetry tracing, Kubernetes health checks, distributed query processing patterns, troubleshooting distributed systems guide, and Further Reading section; chapter now at 892 lines (138% growth).
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- [x] **Chapter 15: Machine Learning Integration** (currently 1,289 lines → target 700+ ✓✓)
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- [x] **Chapter 16: Machine Learning Integration** (currently 1,289 lines → target 700+ ✓✓)
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- Complete spatial feature extraction
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- Add neural network integration examples
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- Include point cloud processing
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- Add spatial attention mechanisms
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- Include training data generation
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- **Progress (2025-11-15):** Chapter 15 expanded to publication-ready status with complete PyTorch Dataset and DataLoader classes for BCC containers, full training pipeline with checkpointing and early stopping, multi-GPU training with DistributedDataParallel, graph construction from containers with GNN integration, spatial attention mechanisms on BCC graphs, point cloud voxelization and multi-LOD feature extraction, label projection and training-data pipelines, FastAPI model serving architecture, mixed-precision training, memory profiling and optimization, troubleshooting guide, and Further Reading section; chapter now at 1,289 lines (246% growth).
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- **Progress (2025-11-15):** Chapter 16 expanded to publication-ready status with complete PyTorch Dataset and DataLoader classes for BCC containers, full training pipeline with checkpointing and early stopping, multi-GPU training with DistributedDataParallel, graph construction from containers with GNN integration, spatial attention mechanisms on BCC graphs, point cloud voxelization and multi-LOD feature extraction, label projection and training-data pipelines, FastAPI model serving architecture, mixed-precision training, memory profiling and optimization, troubleshooting guide, and Further Reading section; chapter now at 1,289 lines (246% growth).
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- [x] **Chapter 16: Future Directions** (currently 902 lines → target 700+ ✓)
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- [x] **Chapter 17: Future Directions** (currently 902 lines → target 700+ ✓)
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- Expand quantum computing potential
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- Add advanced GPU acceleration strategies
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- Include novel application domains
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- Add research roadmap
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- Include community contribution opportunities
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- **Progress (2025-11-15):** Chapter 16 expanded to publication-ready status with detailed research challenges (mathematical and systems), implementation roadmap (short/medium/long-term milestones), community contribution guidelines with code standards and PR workflows, benchmarking methodologies and reference datasets, emerging applications (AR/VR, digital twins, precision agriculture), Hilbert state-machine search and hardware-oriented encodings, compression-aware queries, BCC-native rendering/visualization, advanced GPU acceleration, speculative quantum/novel-accelerator directions, troubleshooting guide for contributors, and Further Reading section; chapter now at 902 lines (187% growth).
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- **Progress (2025-11-15):** Chapter 17 expanded to publication-ready status with detailed research challenges (mathematical and systems), implementation roadmap (short/medium/long-term milestones), community contribution guidelines with code standards and PR workflows, benchmarking methodologies and reference datasets, emerging applications (AR/VR, digital twins, precision agriculture), Hilbert state-machine search and hardware-oriented encodings, compression-aware queries, BCC-native rendering/visualization, advanced GPU acceleration, speculative quantum/novel-accelerator directions, troubleshooting guide for contributors, and Further Reading section; chapter now at 902 lines (187% growth).
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**Status:** ✅ COMPLETED - 11,792 lines of high-quality technical content added (2025-11-15)
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book/README.md

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- Chapter 8: Container Formats and Persistence
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- Chapter 9: Testing and Validation
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### Part IV: Applications (Chapters 10-13)
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### Part IV: Applications (Chapters 10-14)
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- Chapter 10: Robotics and Autonomous Systems
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- Chapter 11: Geospatial Analysis
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- Chapter 12: Scientific Computing
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- Chapter 13: Gaming and Virtual Worlds
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- Chapter 14: Mars Travel, Exploration, and Settlement
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### Part V: Advanced Topics (Chapters 14-16)
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- Chapter 14: Distributed and Parallel Processing
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- Chapter 15: Machine Learning Integration
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- Chapter 16: Future Directions
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### Part V: Advanced Topics (Chapters 15-17)
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- Chapter 15: Distributed and Parallel Processing
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- Chapter 16: Machine Learning Integration
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- Chapter 17: Future Directions
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### Appendices
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- Appendix A: Mathematical Proofs

book/appendices/appendix_g_performance_cookbook.md

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- Chapter 7.4-7.6 - SIMD, BMI2, cache optimization details
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**Distributed Systems:**
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- Chapter 14 (Distributed and Parallel) - Sharding strategies
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- Chapter 15 (Distributed and Parallel) - Sharding strategies
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- Kleppmann, M. (2017). *Designing Data-Intensive Applications* - Distributed systems patterns
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---

book/front_matter/06_table_of_contents.md

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Exercises
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Further Reading
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### Chapter 14: Mars Travel, Exploration, and Settlement
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14.1 Mission Phases and Data Needs
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14.2 Frames for Mars-Orbital and Surface Operations
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14.3 Hazard and Navigation Grids for EDL and Surface Mobility
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14.4 Resource Mapping and Site Selection
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14.5 Settlement Layout, Logistics, and Growth
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14.6 Case Study: Multi-LOD Mars Operations Grid
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14.7 Summary
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Exercises
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Further Reading
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## Part V: Advanced Topics
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### Chapter 14: Distributed and Parallel Processing
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14.1 Partitioning Strategies
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14.2 Apache Arrow Integration
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14.3 Distributed A* Algorithms
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14.4 Map-Reduce Patterns
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14.5 Fault Tolerance
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14.6 Scalability Analysis
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14.7 Summary
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### Chapter 15: Distributed and Parallel Processing
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15.1 Partitioning Strategies
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15.2 Apache Arrow Integration
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15.3 Distributed A* Algorithms
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15.4 Map-Reduce Patterns
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15.5 Fault Tolerance
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15.6 Scalability Analysis
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15.7 Summary
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### Chapter 15: Machine Learning Integration
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15.1 Graph Neural Networks on BCC Lattices
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15.2 Point Cloud Processing
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15.3 3D Object Detection
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15.4 Trajectory Prediction
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15.5 Feature Engineering
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15.6 Integration with PyTorch/TensorFlow
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15.7 Summary
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### Chapter 16: Machine Learning Integration
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16.1 Graph Neural Networks on BCC Lattices
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16.2 Point Cloud Processing
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16.3 3D Object Detection
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16.4 Trajectory Prediction
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16.5 Feature Engineering
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16.6 Integration with PyTorch/TensorFlow
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16.7 Summary
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### Chapter 16: Future Directions
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16.1 Research Challenges
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16.2 Optimal Hilbert State Machines
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16.3 Compression-Aware Queries
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16.4 BCC-Native Rendering
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16.5 Quantum Computing Applications
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16.6 Emerging Hardware Architectures
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16.7 Community and Ecosystem
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16.8 Conclusion
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### Chapter 17: Future Directions
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17.1 Research Challenges
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17.2 Optimal Hilbert State Machines
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17.3 Compression-Aware Queries
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17.4 BCC-Native Rendering
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17.5 Quantum Computing Applications
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17.6 Emerging Hardware Architectures
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17.7 Community and Ecosystem
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17.8 Conclusion
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book/front_matter/07_list_of_figures.md

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- Figure 13.5: LOD transition visualization
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- Figure 13.6: 3D maze game screenshot
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## Part V: Advanced Topics
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### Chapter 14
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- Figure 14.1: Spatial partitioning strategy
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- Figure 14.2: Apache Arrow memory layout
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- Figure 14.3: Distributed A* communication pattern
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- Figure 14.4: Map-reduce on spatial data
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- Figure 14.5: Scalability benchmarks
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- Figure 14.1: Mars mission phases overview
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- Figure 14.2: Multi-LOD Mars operations grid
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## Part V: Advanced Topics
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### Chapter 15
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- Figure 15.1: GNN architecture on BCC graph
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- Figure 15.2: Point cloud processing pipeline
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- Figure 15.3: 3D object detection bounding boxes
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- Figure 15.4: Trajectory prediction neural network
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- Figure 15.5: PyTorch integration diagram
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- Figure 15.1: Spatial partitioning strategy
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- Figure 15.2: Apache Arrow memory layout
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- Figure 15.3: Distributed A* communication pattern
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- Figure 15.4: Map-reduce on spatial data
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- Figure 15.5: Scalability benchmarks
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### Chapter 16
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- Figure 16.1: Research roadmap timeline
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- Figure 16.2: Hilbert state machine optimization
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- Figure 16.3: Compression-aware query plan
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- Figure 16.4: BCC-native ray marching
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- Figure 16.5: Future hardware trends
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- Figure 16.1: GNN architecture on BCC graph
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- Figure 16.2: Point cloud processing pipeline
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- Figure 16.3: 3D object detection bounding boxes
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- Figure 16.4: Trajectory prediction neural network
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- Figure 16.5: PyTorch integration diagram
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### Chapter 17
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- Figure 17.1: Research roadmap timeline
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- Figure 17.2: Hilbert state machine optimization
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- Figure 17.3: Compression-aware query plan
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- Figure 17.4: BCC-native ray marching
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- Figure 17.5: Future hardware trends
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## Appendices
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book/front_matter/08_list_of_tables.md

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## Part V: Advanced Topics
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### Chapter 14
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- Table 14.1: Partitioning strategy comparison
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- Table 14.2: Distributed system frameworks
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- Table 14.3: Scalability benchmark results
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- Table 14.4: Network overhead analysis
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- Table 15.1: GNN architecture comparison
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- Table 15.2: ML framework integration matrix
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- Table 15.3: Point cloud dataset statistics
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- Table 15.4: Training performance metrics
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- Table 15.1: Partitioning strategy comparison
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- Table 15.2: Distributed system frameworks
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- Table 15.3: Scalability benchmark results
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- Table 15.4: Network overhead analysis
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### Chapter 16
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- Table 16.1: Research challenge priorities
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- Table 16.2: Technology roadmap timeline
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- Table 16.3: Community contribution areas
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- Table 16.1: GNN architecture comparison
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- Table 16.2: ML framework integration matrix
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- Table 16.3: Point cloud dataset statistics
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- Table 16.4: Training performance metrics
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### Chapter 17
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- Table 17.1: Research challenge priorities
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- Table 17.2: Technology roadmap timeline
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- Table 17.3: Community contribution areas
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## Appendices
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book/part1_foundations/chapter01_introduction.md

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**Chapter 9: Testing and Validation**: Unit testing, property-based testing, benchmark design, correctness validation, and continuous integration.
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### Part IV: Applications (Chapters 10-13)
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### Part IV: Applications (Chapters 10-14)
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**Chapter 10: Robotics and Autonomous Systems**: Occupancy grids, sensor fusion, A* pathfinding, and real-time constraints. UAV case study.
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**Chapter 13: Gaming and Virtual Worlds**: Voxel engines, procedural generation, NPC pathfinding, and LOD management. 3D maze game case study.
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### Part V: Advanced Topics (Chapters 14-16)
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**Chapter 14: Mars Travel, Exploration, and Settlement**: End-to-end Mars mission planning, hazard-aware navigation grids, resource mapping, and long-term settlement design.
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**Chapter 14: Distributed and Parallel Processing**: Partitioning strategies, Apache Arrow integration, distributed A*, and scalability analysis.
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### Part V: Advanced Topics (Chapters 15-17)
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**Chapter 15: Machine Learning Integration**: Graph neural networks on BCC lattices, point cloud processing, 3D object detection, and PyTorch/TensorFlow integration.
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**Chapter 15: Distributed and Parallel Processing**: Partitioning strategies, Apache Arrow integration, distributed A*, and scalability analysis.
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**Chapter 16: Future Directions**: Research challenges, optimal Hilbert curves, compression-aware queries, BCC-native rendering, and quantum computing applications.
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**Chapter 16: Machine Learning Integration**: Graph neural networks on BCC lattices, point cloud processing, 3D object detection, and PyTorch/TensorFlow integration.
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**Chapter 17: Future Directions**: Research challenges, optimal Hilbert curves, compression-aware queries, BCC-native rendering, and quantum computing applications.
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### Appendices
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book/part4_applications/README.md

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- NPC pathfinding and spatial partitioning
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### [Chapter 14: Mars Travel, Exploration, and Settlement](chapter14_mars_exploration_and_settlement.md)
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**Topics Covered**:
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- End-to-end Mars mission planning (transit, EDL, surface, settlement)
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- Frames for Mars-orbital and surface operations
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- Hazard-aware navigation grids for EDL, rovers, and EVAs
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- Resource mapping and settlement site selection
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- Multi-LOD operations grids for long-term Mars bases
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## Part IV Learning Outcomes
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**Choose** appropriate frames, identifiers, and containers for each domain
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**Evaluate** trade-offs between simplicity and performance in applied settings
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