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Copy file name to clipboardExpand all lines: book/BOOK_ENHANCEMENT_SUGGESTIONS.md
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- Include performance optimization for games
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-**Progress (2025-11-15):** Chapter 13 expanded to publication-ready status with complete voxel engine implementation including LOD management (400+ lines of production code), multiplayer networking with delta compression, Bevy and Godot engine integration patterns, frustum culling and greedy meshing optimizations, chunking/streaming patterns, multi-layer procedural generation, 3D maze case study with complete game-loop structure, troubleshooting guide for performance issues, and Further Reading section; chapter now at 1,333 lines (376% growth).
-**Progress (2025-11-15):** Chapter 14 expanded to publication-ready status with concrete distributed indexing architecture (ingest, shard, coordinator nodes), sharding and rebalancing strategies, ghost-zone and overlap patterns for time-stepping simulations, Arrow/Parquet data-lake integration, AWS deployment with S3 and DynamoDB (100+ lines), GCP and Azure integration patterns, Prometheus metrics and OpenTelemetry tracing, Kubernetes health checks, distributed query processing patterns, troubleshooting distributed systems guide, and Further Reading section; chapter now at 892 lines (138% growth).
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-**Progress (2025-11-15):** Chapter 15 expanded to publication-ready status with concrete distributed indexing architecture (ingest, shard, coordinator nodes), sharding and rebalancing strategies, ghost-zone and overlap patterns for time-stepping simulations, Arrow/Parquet data-lake integration, AWS deployment with S3 and DynamoDB (100+ lines), GCP and Azure integration patterns, Prometheus metrics and OpenTelemetry tracing, Kubernetes health checks, distributed query processing patterns, troubleshooting distributed systems guide, and Further Reading section; chapter now at 892 lines (138% growth).
-**Progress (2025-11-15):** Chapter 15 expanded to publication-ready status with complete PyTorch Dataset and DataLoader classes for BCC containers, full training pipeline with checkpointing and early stopping, multi-GPU training with DistributedDataParallel, graph construction from containers with GNN integration, spatial attention mechanisms on BCC graphs, point cloud voxelization and multi-LOD feature extraction, label projection and training-data pipelines, FastAPI model serving architecture, mixed-precision training, memory profiling and optimization, troubleshooting guide, and Further Reading section; chapter now at 1,289 lines (246% growth).
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-**Progress (2025-11-15):** Chapter 16 expanded to publication-ready status with complete PyTorch Dataset and DataLoader classes for BCC containers, full training pipeline with checkpointing and early stopping, multi-GPU training with DistributedDataParallel, graph construction from containers with GNN integration, spatial attention mechanisms on BCC graphs, point cloud voxelization and multi-LOD feature extraction, label projection and training-data pipelines, FastAPI model serving architecture, mixed-precision training, memory profiling and optimization, troubleshooting guide, and Further Reading section; chapter now at 1,289 lines (246% growth).
-**Progress (2025-11-15):** Chapter 16 expanded to publication-ready status with detailed research challenges (mathematical and systems), implementation roadmap (short/medium/long-term milestones), community contribution guidelines with code standards and PR workflows, benchmarking methodologies and reference datasets, emerging applications (AR/VR, digital twins, precision agriculture), Hilbert state-machine search and hardware-oriented encodings, compression-aware queries, BCC-native rendering/visualization, advanced GPU acceleration, speculative quantum/novel-accelerator directions, troubleshooting guide for contributors, and Further Reading section; chapter now at 902 lines (187% growth).
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-**Progress (2025-11-15):** Chapter 17 expanded to publication-ready status with detailed research challenges (mathematical and systems), implementation roadmap (short/medium/long-term milestones), community contribution guidelines with code standards and PR workflows, benchmarking methodologies and reference datasets, emerging applications (AR/VR, digital twins, precision agriculture), Hilbert state-machine search and hardware-oriented encodings, compression-aware queries, BCC-native rendering/visualization, advanced GPU acceleration, speculative quantum/novel-accelerator directions, troubleshooting guide for contributors, and Further Reading section; chapter now at 902 lines (187% growth).
Copy file name to clipboardExpand all lines: book/part1_foundations/chapter01_introduction.md
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**Chapter 9: Testing and Validation**: Unit testing, property-based testing, benchmark design, correctness validation, and continuous integration.
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### Part IV: Applications (Chapters 10-13)
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### Part IV: Applications (Chapters 10-14)
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**Chapter 10: Robotics and Autonomous Systems**: Occupancy grids, sensor fusion, A* pathfinding, and real-time constraints. UAV case study.
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**Chapter 13: Gaming and Virtual Worlds**: Voxel engines, procedural generation, NPC pathfinding, and LOD management. 3D maze game case study.
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### Part V: Advanced Topics (Chapters 14-16)
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**Chapter 14: Mars Travel, Exploration, and Settlement**: End-to-end Mars mission planning, hazard-aware navigation grids, resource mapping, and long-term settlement design.
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**Chapter 14: Distributed and Parallel Processing**: Partitioning strategies, Apache Arrow integration, distributed A*, and scalability analysis.
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### Part V: Advanced Topics (Chapters 15-17)
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**Chapter 15: Machine Learning Integration**: Graph neural networks on BCC lattices, point cloud processing, 3D object detection, and PyTorch/TensorFlow integration.
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**Chapter 15: Distributed and Parallel Processing**: Partitioning strategies, Apache Arrow integration, distributed A*, and scalability analysis.
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**Chapter 16: Future Directions**: Research challenges, optimal Hilbert curves, compression-aware queries, BCC-native rendering, and quantum computing applications.
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**Chapter 16: Machine Learning Integration**: Graph neural networks on BCC lattices, point cloud processing, 3D object detection, and PyTorch/TensorFlow integration.
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**Chapter 17: Future Directions**: Research challenges, optimal Hilbert curves, compression-aware queries, BCC-native rendering, and quantum computing applications.
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