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I see the problem. Lemme try to explain.

Explaining how the game defines frames

Each character has their own individual sprite sheet along with a .xml file that defines each frame. In the .xml file are alignments that grab the picture in the area from the sprite sheet.

<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="DADDY_DEAREST.png">
	<!-- Created with Adobe Animate version 20.0.0.17400 -->
	<!-- http://www.adobe.com/products/animate.html -->
	<SubTexture name="Dad Sing Note DOWN0000" x="1369" y="0" width="470" height="730" frameX="0" frameY="-5" frameWidth="470" frameHeight="735"/>
	<SubTexture name="Dad Sing Note DOWN0001" x="1369" y="0" width="470" height="730" frameX…

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Converted from issue

This discussion was converted from issue #452 on August 25, 2021 21:28.