Replies: 5 comments
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you might be able to replace those source files with the current ones and compile? |
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it always compiled fine, the thing is most of these files can be removed entirely with no effect to the compilation process or the game itself. nm99's working on the options menu though which is nice. |
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WiggleEffect.hx is used for an unused wiggle type effect in the thorns stage, later replaced with the animated wiggle effect seen in a spritesheet. |
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BeatBattle.hx dosen't exist anymore due to my pull request so that's one file down. |
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you can just ignore them, or if your like me you can just add the unused states as easter eggs. |
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while looking at the code, i noticed there are some files and classes that seem to go unused in the game. so i did this
then went ahead and made a short list:
BeatBattle.hx
: nothing. just emptyBlendModeEffect.hx
andOverlayShader.hx
: for an unfinished red overlay effect for week 4ButtonRemapSubstate.hx
ChartParser.hx
: old code for putting notes together that is no longer used?ControlsSubState.hx
GameOverState.hx
: old game over screen from ludum dare prototype?LatencyState.hx
: some debug screen? no idea what this was forOptionsSubState.hx
and
WiggleEffect.hx
: this one i'm not sure about,wiggleShit
(fun name) is mostly commented out in PlayState.hx and there's only the linewiggleShit.update(Conductor.crochet);
at 2268 but i'm not sure if it has any effect.which of these are to be implemented eventually, and which are fine to remove?
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