You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
anybody know how to add asset libraries to base fnf (ie base fnf has assets/weekend1, id like to add assets/randomBullshit)
i've tried doing it in normally in Project.xml but I get this error:
source/funkin/modding/PolymodErrorHandler.hx:84: [ERROR] Your Lime/OpenFL configuration is using custom asset libraries, and you provided frameworkParams in Polymod.init(), but we couldn't find a match for this asset library: (exe)
dunno if this is just me having a skill issue or if its a problem with how fnf handles asset libraries now
im using the same method id use for adding libraries to a psych mod, so that might be the issue
this is what my project.xml looks like
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
anybody know how to add asset libraries to base fnf (ie base fnf has
assets/weekend1
, id like to addassets/randomBullshit
)i've tried doing it in normally in
Project.xml
but I get this error:source/funkin/modding/PolymodErrorHandler.hx:84: [ERROR] Your Lime/OpenFL configuration is using custom asset libraries, and you provided frameworkParams in Polymod.init(), but we couldn't find a match for this asset library: (exe)
dunno if this is just me having a skill issue or if its a problem with how fnf handles asset libraries now

im using the same method id use for adding libraries to a psych mod, so that might be the issue
this is what my project.xml looks like
Beta Was this translation helpful? Give feedback.
All reactions