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Well, you'd do something similar to the various character scripts. You could make an extension of BF that doesn't play his hit animation when event.note.kind = 'fourthCharacterNameIdkHere', and instead return; for example, and if the fourth character is also of the BF character type, who has a onNoteHit function that is the opposite of that code, then it'll still properly grant the score and all that jazz:

		if (event.note.noteData.getMustHitNote() && characterType == CharacterType.BF) {
			// Override the hit note animation.
			switch(event.note.kind) {
				case "fourthCharacterNameIdkHere":
					return;
				case "Boyfriend":
				        // Only Boyfriend plays this note
					super.onNot…

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@Prod-42
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@Lasercar
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