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Description
Issue Checklist
- I have followed the Compiling Guide and the Troubleshooting Guide
- I have read the Contributing Guide
- I have checked the Issues/Discussions pages to see if my issue has already been reported
- I have properly titled my issue
Platform
Web/HTML5
Version
v0.7.5
Console Output
No errors, it works as intended.
Context
So I successfully compiled the 0.7.5 source code with the ghost tapping flag for the html5 release. I noticed the game I compiled took a lot more time to load assets than when I used the GitHub releases provided. Is there any way for me to optimize the game when it's compiling? I simply used the command lime test html5 -DFEATURE_GHOST_TAPPING to compile and I specifically used the 0.7.5 branch and not the main or HEAD branch. It created no errors when compiling or hosting the files so I don't believe that it's a problem with the assets folder. I did also try to go into the bin folder afterwards and ran python -m http.server to see if maybe it would load faster doing that, it gave no new or better results than using Lime. I did use the command git clone --branch "v0.7.5" https://github.com/FunkinCrew/funkin.git to clone instead of using the command provided in the docs. Hopefully this provides any insight for solutions!