Skip to content

Compiling Help: I finally compiled the code! But at what cost... #6536

@WhatYouTalkinAbout

Description

@WhatYouTalkinAbout

Issue Checklist

Platform

Web/HTML5

Version

v0.7.5

Console Output

No errors, it works as intended.

Context

So I successfully compiled the 0.7.5 source code with the ghost tapping flag for the html5 release. I noticed the game I compiled took a lot more time to load assets than when I used the GitHub releases provided. Is there any way for me to optimize the game when it's compiling? I simply used the command lime test html5 -DFEATURE_GHOST_TAPPING to compile and I specifically used the 0.7.5 branch and not the main or HEAD branch. It created no errors when compiling or hosting the files so I don't believe that it's a problem with the assets folder. I did also try to go into the bin folder afterwards and ran python -m http.server to see if maybe it would load faster doing that, it gave no new or better results than using Lime. I did use the command git clone --branch "v0.7.5" https://github.com/FunkinCrew/funkin.git to clone instead of using the command provided in the docs. Hopefully this provides any insight for solutions!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions