Skip to content

Commit bad7d84

Browse files
committed
Release v0.9.5
1 parent 13adc05 commit bad7d84

File tree

5 files changed

+23
-5
lines changed

5 files changed

+23
-5
lines changed

NamedPetTags.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ public class NamedPetTags : BaseUnityPlugin
88
{
99
private const string modGUID = "Fusionette.NamedPetTags";
1010
private const string modName = "Named Pet Tags";
11-
private const string modVersion = "0.9.0";
11+
private const string modVersion = "0.9.5";
1212
private readonly Harmony harmony = new Harmony(modGUID);
1313

1414
void Awake()

Properties/AssemblyInfo.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -32,5 +32,5 @@
3232
// You can specify all the values or you can default the Build and Revision Numbers
3333
// by using the '*' as shown below:
3434
// [assembly: AssemblyVersion("1.0.*")]
35-
[assembly: AssemblyVersion("0.9.0.0")]
36-
[assembly: AssemblyFileVersion("0.9.0.0")]
35+
[assembly: AssemblyVersion("0.9.5.0")]
36+
[assembly: AssemblyFileVersion("0.9.5.0")]

README.md

Lines changed: 19 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,10 +8,28 @@ A Valheim mod to change the behavior of tamed creatures by putting tags on their
88

99
## Features
1010

11-
- Add `<pet>` to the name of any tamed creature to prevent it from taking damage or breeding.
11+
- When naming a tamed creature, you can one or many of the the following tags:
12+
- `<pet>` prevents the creature from taking damage entirely.
13+
- `<bed>` doesn't prevent it to take damage, but teleports it to the player's bed if the damage would be fatal.
14+
- `<spay>` prevents a creature from breeding or laying eggs.
15+
- `<follow=n>` enables (1) or disables (0) the ability of the creature to follow the player when interacted with; doesn't work on Hens.
16+
- `<h=n>` alters hue of the creature's material, if possible; doesn't work on Hens.
17+
- `<s=n>` alters saturation of the creature's material, if possible; doesn't work on Hens.
18+
- `<v=n>` alters value of the creature's material, if possible; doesn't work on Hens.
19+
- Pet, Bed and Spayed will appear in the creature's hover text to indicate those tags are active.
20+
- When both Pet and Bed tags are present, the creature will be sent to bed if it takes fatal damage in a single hit, for example from the Butcher's Knife.
1221
- Works on Valheim 0.217.14 (Hildir's Request)
1322

23+
## Examples
24+
25+
- Name a boar `<bed><spay><follow=1>Mr. Tusks<s=100><h=340><v=25>` to color it a deep red, make it go to bed when it would take fatal damage, never breeed, and follow the player when interacted with.
26+
- Name a wolf `<v=-15><s=50><h=200>Good Boy<follow=0><pet>` to color it dark blue, prevent it from taking any damage, and not follow the player when interacted with.
27+
1428
## Changelog
1529

30+
v0.9.5
31+
- Tameable name length increased to 100 characters.
32+
- Added spay, follow, bed, hue, saturation and value tags.
33+
1634
v0.9.0
1735
- Initial working prototype.

icon.png

-136 Bytes
Loading

manifest.json

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
"name": "Named Pet Tags",
33
"description": "A Valheim mod to change the behavior of tamed creatures by putting tags on their names.",
44
"author": "Fusionette",
5-
"version_number": "0.9.0",
5+
"version_number": "0.9.5",
66
"website_url": "https://github.com/Fusionette/NamedPetTags/releases",
77
"dependencies": ["denikson-BepInExPack_Valheim-5.4.2105"]
88
}

0 commit comments

Comments
 (0)