Skip to content

Unpredictable triggering of skills for units #107

@pjd79

Description

@pjd79

Expected behavior

the ninjas must dodge whatever the number they are.

Actual behavior

Here is the first round of a fight between 18 ninja dodge the shoots of 50 swat unit.

[A] ninja (1) dodged 5935 DMG.

[A] ninja (1) dodged 5935 DMG.

[D] (1) with 50 x swat with 14000 HP take 1420 DMG from [A] (1) with 3 x ninja "dodge".
[D] (1) 44 x swat are left.

The same first round bettween 20 ninja and 50 swat:

[A] (1) with 20 x ninja with 6000 HP take 5935 DMG from [D] (1) with 50 x swat "multiplehit".
[A] (1) 0 x ninja are left.

[D] (1) with 50 x swat with 14000 HP take 1580 DMG from [A] (1) with 4 x ninja "dodge".
[D] (1) 44 x swat are left.

what is surprising is that with more ninjas in combat, the fight is even more unfavorable to them than with 2 less ninjas

Steps to reproduce the behavior

Make a fight in the simulator between 18 ninjas and 50 swat and 20 ninjas and 50 swat

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions