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Copy file name to clipboardExpand all lines: src/_posts/2025-02-04-fyrox-game-engine-0.36.md
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@@ -22,12 +22,6 @@ you to create 2D and 3D games with low effort using native editor; it is like Un
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largest in history of the engine so far. It includes major rendering improvements, feature-rich tile maps,
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UI styling support, project manager, nine patch improvements, collider shape editing, terrain improvements, animation improvements, particle system improvements, huge amount of bugfixes and a lot more.
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## How to Upgrade
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At first, install the latest `fyrox-template` by executing the following command: `cargo install fyrox-template --force`.
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Then execute this: `fyrox-template upgrade --version=latest`. The amount of breaking changes in the code is quite low and
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it should be quite easy to migrate an existing project to the latest engine version.
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## Version Unification
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Fyrox is a project with multiple crates and all these crates had different versions, which made it hard to understand which
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engine in different modes and basically allows you to run the engine in a few clicks.
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The project manager is now the official, yet experimental, launcher for the engine. Its pre-built versions will be available
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on the website using "Download" button.
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on the website using "Download" button. It can also be compiled locally using `cargo install fyrox-project-manager`, these are
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for those devs who don't trust running pre-built binaries.
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Keep in mind, that the project manager is fully optional and is not required for the engine to run, it is just a
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convenient tool for project management.
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## How to Upgrade
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Download the project manager, import your project using "Import" button, select it in the list and click "Upgrade" button,
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select "Latest" and click "Upgrade".
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Alternatively, this can be done using console commands. At first, install the latest `fyrox-template` by executing the following
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command: `cargo install fyrox-template --force`. Then execute this: `fyrox-template upgrade --version=latest`. The amount of
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breaking changes in the code is quite low and it should be quite easy to migrate an existing project to the latest engine version.
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