@@ -99,15 +99,14 @@ by a body `<type:value>`.
9999
100100# Rendering
101101
102+ ![ pbr ibl] ( prb_ibl.png )
103+
102104Physically-based rendering pipeline is now fully complete and supports image-based lighting (IBL), environment
103105mapping, and reflection probes.
104106
105- Ability to select environment light source for scenes
106- Use ambient occlusion from material info in ambient lighting shader
107+ ![ img.png] ( pbr_ibl_2.png )
107108
108- By default, every scene uses skybox as a source of lighting (if there's no reflection probe). This may be undesirable in
109- some cases (for example - in stylized graphics) and a flat color can be used instead. It could be specified either in
110- scene settings in the editor, or in scene rendering settings from code.
109+ The renderer still lacks any global illumination, but that's planned for the future releases (most likely for Fyrox 2.0).
111110
112111## Render target for cameras
113112
@@ -121,9 +120,14 @@ show some other areas are in the game.
121120Particle systems now have a built-in ability to fadeout when far away from the camera. It is a very useful optimization
122121that allows disabling distant particle system and free GPU resources.
123122
124- ## Skybox (TODO)
123+ ## Skybox
125124
126- Skybox was moved from camera to scene
125+ ![ skybox] ( skybox.png )
126+
127+ Skybox was moved from camera node to scene itself, and sky boxes are now used in IBL as a source of indirect lighting.
128+ By default, every scene uses skybox as a source of lighting (if there's no reflection probe). This may be undesirable in
129+ some cases (for example - in stylized graphics) and a flat color can be used instead. It could be specified either in
130+ scene settings in the editor, or in scene rendering settings from code.
127131
128132## Improved Debugging
129133
@@ -182,7 +186,20 @@ ruin some hierarchies where flipping shouldn't affect descendant nodes. For exam
182186above it, flipping it by negative scaling will result in flipped text, while ` Flip X/Y ` options will flip only the
183187sprite/rectangle.
184188
185- ## Reflection Probe (TODO)
189+ ## Reflection Probe
190+
191+ ![ Reflection Probe] ( reflection_probe.png )
192+
193+ Reflection probe is a special scene node that "captures" surroundings into a cube texture which is then used as a source
194+ of ambient lighting (with IBL) and reflections. This scene node is used only in PBR pipeline. Reflection probes can be
195+ either static or dynamic. Static reflection probes are updated only once and can include all the objects in the scene.
196+ Dynamic reflection probes are updating every frame, this mode is quite heavy and not every object should be drawn in
197+ the probe. You can use render mask to prevent objects from being rendered in the reflection probe to improve the
198+ performance of dynamic reflection probes.
199+
200+ This release does not contain one very important part - there's no blending between the probes, it means that when the
201+ camera enters a new reflection probe, the sudden change of lighting and reflections may occur. Blending will be added in
202+ the stable release of Fyrox 1.0.
186203
187204# Input
188205
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