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| 1 | +/* |
| 2 | +** EPITECH PROJECT, 2024 |
| 3 | +** r-type |
| 4 | +** File description: |
| 5 | +** game.cpp |
| 6 | +*/ |
| 7 | + |
| 8 | +#include "game.hpp" |
| 9 | + |
| 10 | +#include <utility> |
| 11 | + |
| 12 | +#include "core/components/position/position.hpp" |
| 13 | +#include "physics/2d/systems/collision/collision_system.hpp" |
| 14 | +#include "physics/2d/systems/movement/movement_system.hpp" |
| 15 | +#include "physics/2d/systems/position/position_system.hpp" |
| 16 | +#include "sets/drawable/components/components.hpp" |
| 17 | +#include "sets/drawable/systems/drawable_system.hpp" |
| 18 | +#include "systems/move.hpp" |
| 19 | +#include "systems/obstacles.hpp" |
| 20 | + |
| 21 | +using namespace zygarde::core::components; |
| 22 | +using namespace mew::sets; |
| 23 | + |
| 24 | +SceneGame::SceneGame(DependenciesHandler::Ptr services) |
| 25 | + : SceneBase(std::move(services)), deltaTime_(0) { |
| 26 | + registry_->RegisterComponent<Tags>(); |
| 27 | + registry_->RegisterComponent<physics::components::Rigidbody2D>(); |
| 28 | + registry_->RegisterComponent<physics::components::BoxCollider2D>(); |
| 29 | + registry_->AddSystem<physics::systems::MovementSystem>(deltaTime_); |
| 30 | + registry_->AddSystem<physics::systems::CollisionSystem>(); |
| 31 | + registry_->AddSystem<physics::systems::PositionSystem>(); |
| 32 | + registry_->AddSystem<MoveSystem>(managers_.window); |
| 33 | + registry_->AddSystem<ObstablesSystem>(managers_.scenes, deltaTime_); |
| 34 | +} |
| 35 | + |
| 36 | +void SceneGame::OnCreate() { |
| 37 | + CreatePlayerEntity(); |
| 38 | +} |
| 39 | + |
| 40 | +void SceneGame::Update(DeltaTime delta_time) { |
| 41 | + deltaTime_ = delta_time; |
| 42 | + registry_->RunSystems(); |
| 43 | +} |
| 44 | + |
| 45 | +void SceneGame::CreatePlayerEntity() { |
| 46 | + const auto player = registry_->SpawnEntity(); |
| 47 | + const core::types::Vector3f position{400, 400, 0}; |
| 48 | + auto aligns = Alignment{HorizontalAlign::kCenter, VerticalAlign::kCenter}; |
| 49 | + |
| 50 | + registry_->AddComponent<Position>(player, Position{position, aligns}); |
| 51 | + registry_->AddComponent<Tags>(player, Tags{{"player"}}); |
| 52 | + registry_->AddComponent<BoxCollider2D>( |
| 53 | + player, physics::components::BoxCollider2D(core::types::Vector2f(50, 50))); |
| 54 | + registry_->AddComponent<physics::components::Rigidbody2D>(player, |
| 55 | + physics::components::Rigidbody2D{}); |
| 56 | + registry_->AddComponent<drawable::Drawable>(player, {.drawable = |
| 57 | + drawable::Rectangle{ |
| 58 | + .fillColor = sf::Color::Green, |
| 59 | + .outlineColor = sf::Color::Black, |
| 60 | + .outlineThickness = 0, |
| 61 | + .size = {50, 50}, |
| 62 | + }, |
| 63 | + .view = mew::managers::WindowManager::GAME, |
| 64 | + .layer = 10}); |
| 65 | +} |
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