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Hey! Not a shame at all to ask for new features, that's the purpose of this github discussions system. That's a pretty good idea, however I wasn't planning to revisit the combo system anytime soon. I have a lot of tiny task with higher priorities for now, one of which is the update to 4.27 and support for ue5. I can't promise anything but it'll take some time to implement. It might even not be dealt with anim montages, I have thought about a similar feature for quite some time now. And sorry for the response delay, it appears github doesn't send me notifications for new discussions thread :/ Thanks for the idea! |
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Hey, it's a bit a shame to "ask" for new features, but here it is.
It could be cool to have more than one "combo window notifier state" in a single montage, each leading to a different path.
A fast exemple of this is the reloading system of Star Wars Battlefront II, where you have a different effect depending on the time you re-reload (or let it end on his own).
In my case, it would be to be able to "precast" a spell and then depending if you have the time to catch the right time window, to cast a different/better spell, or to have a basic one if you're out of one of those windows.
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