Support for Local Gameplay Cues #20
Mighteemouse3
started this conversation in
Ideas
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Support for Local Gameplay Cues as discussed in GASDocumentation here would be great for compensating for network latency and generally keeping down on RPCs. Optimal if they're exposed to BP for easy use in Gameplay Ability Blueprints. Firing them locally would be preferable to spawning particle effects and sounds by reference, which is currently what you need to do if you with to avoid network latency.
From issue #18
Beta Was this translation helpful? Give feedback.
All reactions