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CMakeLists.txt
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201 lines (161 loc) · 6 KB
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cmake_minimum_required(VERSION 3.22)
set(CMAKE_CONFIGURATION_TYPES "Debug;DebugASan;Release;RelWithDebInfo;RelWithDebInfoASan" CACHE STRING "" FORCE)
project(EWFramework)
include(./.env.cmake OPTIONAL RESULT_VARIABLE LOCAL_ENV)
message(STATUS "Local .env.cmake: ${LOCAL_ENV}")
message(STATUS "Project source dir : ${PROJECT_SOURCE_DIR}")
message(STATUS "CMake current list dir : ${CMAKE_CURRENT_LIST_DIR}")
message(STATUS "~~~ CURRENT SOURCE DIR : ${CMAKE_CURRENT_SOURCE_DIR}")
message(STATUS "project name : ${PROJECT_NAME}")
message(STATUS "build location : ${CMAKE_CURRENT_BINARY_DIR}")
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "In-source builds are disabled. Please create a build folder.")
endif()
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
set(is_project_root ON)
else()
set(is_project_root OFF)
endif()
message(STATUS "is ${PROJECT_NAME} project root? ${is_project_root}")
Message(STATUS "Cmake Generator : ${CMAKE_GENERATOR}")
set(OUTPUT_BASE_DIR "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OUTPUT_BASE_DIR}/${CMAKE_BUILD_TYPE}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${OUTPUT_BASE_DIR}/${CMAKE_BUILD_TYPE}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${OUTPUT_BASE_DIR}/${CMAKE_BUILD_TYPE}")
file(GLOB_RECURSE SOURCES ${PROJECT_SOURCE_DIR}/src/*.cpp ${PROJECT_SOURCE_DIR}/src/*.c)
file(GLOB_RECURSE HEADER_FILES ${PROJECT_SOURCE_DIR}/include/*.h ${PROJECT_SOURCE_DIR}/include/*.hpp)
#message(STATUS "Found sources: ${SOURCES}")
include(FetchContent)
if(POLICY CMP0077)
cmake_policy(SET CMP0077 NEW)
endif()
add_subdirectory(external/spirvcross)
add_subdirectory(external/vma)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
set(GLFW_INSTALL OFF CACHE BOOL "")
set(GLFW_VULKAN_STATIC ON CACHE BOOL "")
if(UNIX AND NOT APPLE)
set(GLFW_BUILD_WAYLAND ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(external/glfw)
option(ENABLE_AFTERMATH "Enable NVIDIA NSight aftermath" OFF)
if (DEFINED NVIDIA_AFTERMATH_PATH AND ENABLE_AFTERMATH)
message(STATUS "Including NVIDIA Nsight Aftermath - ${NVIDIA_AFTERMATH_PATH}")
add_library(nvidia_aftermath INTERFACE)
target_include_directories(nvidia_aftermath INTERFACE
"${NVIDIA_AFTERMATH_PATH}/include"
)
target_link_libraries(nvidia_aftermath INTERFACE
"${NVIDIA_AFTERMATH_PATH}/lib/x64/GFSDK_Aftermath_Lib.x64.lib"
)
target_compile_definitions(nvidia_aftermath INTERFACE
USING_NVIDIA_AFTERMATH=1
)
# Set the global big bool
set(GLOBAL_USING_AFTERMATH ON CACHE INTERNAL "Whether Aftermath is actually enabled")
else()
if(ENABLE_AFTERMATH)
message(WARNING "Attempted to enable Nsight Aftermath but failed to find NVIDIA_AFTERMATH_PATH. Check .env.cmake")
endif()
endif()
add_library(${PROJECT_NAME} STATIC ${SOURCES} ${HEADER_FILES})
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:GNU>>:
-Wall
-Wextra
-Wshadow -Werror=shadow
>
$<$<CXX_COMPILER_ID:MSVC>:
/W4
/we4456 /we4457 /we4458 /we4459
>
)
option(USING_ASAN "address sanitizer" OFF)
if(USING_ASAN)
if(MSVC)
#target_compile_options(${PROJECT_NAME} PUBLIC /fsanitize=address)
#target_link_options(${PROJECT_NAME} PUBLIC /fsanitize=address)
else()
#target_compile_options(${PROJECT_NAME} PUBLIC -fsanitize=address)
#target_link_options(${PROJECT_NAME} PUBLIC -fsanitize=address)
endif()
endif()
# 1. Set VULKAN_SDK_PATH in .env.cmake to target specific vulkan version
if (DEFINED VULKAN_SDK_PATH)
message(STATUS "vulkan sdk path - ${VULKAN_SDK_PATH}")
set(Vulkan_INCLUDE_DIR "${VULKAN_SDK_PATH}/include")
set(Vulkan_LIB_DIR "${VULKAN_SDK_PATH}/lib")
set(Vulkan_FOUND "True")
if(UNIX)
set(Vulkan_LIBRARY libvulkan.so)
else()
set(Vulkan_LIBRARY vulkan-1)
endif()#include "EightWinds/VulkanHeader.h"
else()
message(STATUS "Vulkan path undefined in .env")
find_package(Vulkan REQUIRED) # throws error if could not find Vulkan
message(STATUS "Found Vulkan package: ${Vulkan_INCLUDE_DIRS}") #this line isnt working
endif()
if (NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
else()
message(STATUS "Using vulkan lib at: ${Vulkan_LIBRARY}")
endif()
message(STATUS "including directories")
target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
${Vulkan_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/glfw/include/
${CMAKE_CURRENT_SOURCE_DIR}/external/include
${CMAKE_CURRENT_SOURCE_DIR}/external
${LinearAlgebra_SOURCE_DIR}
)
target_link_directories(${PROJECT_NAME} PUBLIC
${Vulkan_LIB_DIR}
$<$<CONFIG:Debug>:${AFTERMATH_LIB_DIR}>
$<$<CONFIG:Debug>:${LinearAlgebra_SOURCE_DIR}/Debug>
$<$<CONFIG:Release>:${LinearAlgebra_SOURCE_DIR}/Release>
)
message(STATUS "vulkan sdk path : ${VULKAN_SDK_PATH}")
target_precompile_headers(${PROJECT_NAME} PUBLIC
<utility>
<vector>
<meta>
<array>
<cstdint>
<ranges>
<vulkan/vulkan.h>
)
message(STATUS "linking libs")
target_link_libraries(${PROJECT_NAME} PUBLIC
spirv-cross-core
spirv-cross-reflect
glfw
${Vulkan_LIBRARY}
)
if(GLOBAL_USING_AFTERMATH)
target_include_directories(${PROJECT_NAME} PUBLIC
"${NVIDIA_AFTERMATH_PATH}/include"
)
target_link_libraries(${PROJECT_NAME} PUBLIC nvidia_aftermath)
endif()
# Create source groups to maintain file structure in Visual Studio
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCES} ${HEADER_FILES})
# target_precompile_headers(${PROJECT_NAME} PRIVATE include/EightWinds/stdafx.h)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("
#include <stacktrace>
int main() {
auto st = std::stacktrace::current();
return 0;
}
" HAVE_STD_STACKTRACE)
if (HAVE_STD_STACKTRACE)
target_compile_definitions(${PROJECT_NAME} PUBLIC HAVE_STD_STACKTRACE)
endif()