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exports[`exampleShortHeaders.json post build checks defaultTags 1`] =`
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Object {
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"authorIds": Array [
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"R0F5QGNCzgOY5w2cxGeKJOq2UaD2",
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],
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"codeSizeLevel": "small",
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"description": "Check out [the YouTube video](https://www.youtube.com/watch?v=eU0kkLSdw0Y&list=PL3YlZTdKiS898Wio0tvKjQM0x3zo4V0Mb) explaining how this example was made.",
'An example of a basic platformer (Mario-like) game. Jump around and collect as many coins as you can!',
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description:
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'Check out [the YouTube video](https://www.youtube.com/watch?v=eU0kkLSdw0Y&list=PL3YlZTdKiS898Wio0tvKjQM0x3zo4V0Mb) explaining how this example was made.',
'Tappy Plane is a Flappy Bird-like game. Tap to keep your plane in the air and make your way through the cave system.\nGet as far as you can before you crash in to a wall, submit your score, and try again.',
Try to cross the finish line as fast as possible without falling over! And remember to pedal safe!
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Starting with this template, use the Physics Engine to build an advanced simulation of a bike with a person pedaling on it! You will discover how to join objects, apply basic physics behaviors to your scene and change your camera settings to adapt to what's happening during the game.
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Starting with this template, use the Physics Engine to build an advanced simulation of a bike with a person pedaling on it!
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You will discover how to join objects, apply basic physics behaviors to your scene and change your camera settings to adapt to what's happening during the game.
A demo showing how to enhance the "game feel" of your project: VFX, shot trail, ambient sounds and SFX, screenshake, wobble...
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Have you ever felt like you were actually inside a video game when playing it? Discover GDevelop's capabilities and immerse future players in your next game!
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Have you ever felt like you were actually inside a video game when playing it? Discover GDevelop's capabilities and immerse future players in your next game!
This project is meant as a game example or template for a more advanced platformer. This is in the style of older castlevania entries, such as Castlevania 1 or 3.
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There are numerous advanced GDevelop concepts in this project, such as finite state machines (FSMs), tweens, bitmap fonts and bitmap text objects, tilemaps, external event sheets, declaring variables via events, and object variables.
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There are numerous advanced GDevelop concepts in this project, such as finite state machines (FSMs), tweens, bitmap fonts and bitmap text objects, tilemaps, external event sheets, declaring variables via events, and object variables.
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Before working with this project, it is STRONGLY recommended that you review the following:
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At least the first four tutorials on the GDevelop Wiki: http://wiki.compilgames.net/doku.php/gdevelop5/tutorials This example uses concepts from EACH of those tutorials and it is important to understand those concepts before trying to adapt these ideas.
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The finite state machine tutorial at: http://wiki.compilgames.net/doku.php/gdevelop5/tutorials/finite_state_machine
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The finite state machine tutorial at: http://wiki.compilgames.net/doku.php/gdevelop5/tutorials/finite_state_machine
An example of a basic platformer (Mario-like) game. Jump around and collect as many coins as you can!
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Platformer games are widely popular, largely because of classics like Sonic, Megaman, or even Teenage Mutant Ninja Turtles. Create your own starting from this template! You will learn about collisions, enemy movements, playing sounds and GDevelop Behaviors.
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Platformer games are widely popular, largely because of classics like Sonic, Megaman, or even Teenage Mutant Ninja Turtles. Create your own starting from this template! You will learn about collisions, enemy movements, playing sounds and GDevelop Behaviors.
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