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[3D platformer] Fix required behavior of Physics3D (#883)
- Don't show in changelog
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examples/3d-platformer/3d-platformer.json

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1724,7 +1724,7 @@
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{
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"name": "Physics3D",
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"type": "Physics3D::Physics3DBehavior",
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"Object3D": "Object3D",
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"object3D": "Object3D",
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"bodyType": "Kinematic",
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"bullet": false,
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"fixedRotation": true,
@@ -1979,7 +1979,7 @@
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{
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"name": "Physics3D",
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"type": "Physics3D::Physics3DBehavior",
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"Object3D": "Object3D",
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"object3D": "Object3D",
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"bodyType": "Static",
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"bullet": false,
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"fixedRotation": false,
@@ -2089,7 +2089,7 @@
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{
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"name": "Physics3D",
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"type": "Physics3D::Physics3DBehavior",
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"Object3D": "Object3D",
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"object3D": "Object3D",
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"bodyType": "Dynamic",
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"bullet": false,
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"fixedRotation": false,
@@ -2310,7 +2310,7 @@
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{
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"name": "Physics3D",
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"type": "Physics3D::Physics3DBehavior",
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"Object3D": "Object3D",
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"object3D": "Object3D",
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"bodyType": "Static",
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"bullet": false,
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"fixedRotation": false,
@@ -2435,7 +2435,7 @@
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{
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"name": "Physics3D",
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"type": "Physics3D::Physics3DBehavior",
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"Object3D": "Object3D",
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"object3D": "Object3D",
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"bodyType": "Static",
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"bullet": false,
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"fixedRotation": false,
@@ -2473,7 +2473,7 @@
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{
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"name": "Physics3D",
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"type": "Physics3D::Physics3DBehavior",
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"Object3D": "Object3D",
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"object3D": "Object3D",
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"bodyType": "Dynamic",
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"bullet": false,
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"fixedRotation": false,

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